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"It was from a different time before books were as jank as they are now. As time has gone on they've only proven to be worse and worse."
60 lines
3.3 KiB
Diff
60 lines
3.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sat, 18 Apr 2020 04:36:11 -0400
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Subject: [PATCH] Fix Chunk Post Processing deadlock risk
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See: https://gist.github.com/aikar/dd22bbd2a3d78a2fd3d92e95e9f28dc6
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as part of post processing a chunk, we can call ChunkConverter.
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ChunkConverter then kicks off major physics updates, and when blocks
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that have connections across chunk boundries occur, a recursive risk
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can occur where A updates a block that triggers a physics request.
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That physics request may trigger a chunk request, that then enqueues
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a task into the Mailbox ChunkTaskQueueSorter.
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If anything requests that same chunk that is in the middle of conversion,
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it's mailbox queue is going to be held up, so the subsequent chunk request
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will be unable to proceed.
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We delay post processing of Chunk.A() 1 "pass" by re stuffing it back into
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the executor so that the mailbox ChunkQueue is now considered empty.
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This successfully fixed a reoccurring and highly reproduceable crash
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for heightmaps.
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diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
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index 538bb603b1a516f33bbe8c4e1974efc902c4bc85..7ef52d0ae501312590802acb5f54fcf6f7cdac9e 100644
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--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
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+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
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@@ -195,6 +195,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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};
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// CraftBukkit end
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+ final CallbackExecutor chunkLoadConversionCallbackExecutor = new CallbackExecutor(); // Paper
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// Paper start - distance maps
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private final com.destroystokyo.paper.util.misc.PooledLinkedHashSets<ServerPlayer> pooledLinkedPlayerHashSets = new com.destroystokyo.paper.util.misc.PooledLinkedHashSets<>();
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// Paper start - no-tick view distance
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@@ -1090,7 +1091,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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return Either.left(chunk);
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});
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}, (runnable) -> {
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- this.mainThreadMailbox.tell(ChunkTaskPriorityQueueSorter.message(holder, runnable));
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+ this.mainThreadMailbox.tell(ChunkTaskPriorityQueueSorter.message(holder, () -> ChunkMap.this.chunkLoadConversionCallbackExecutor.execute(runnable))); // Paper - delay running Chunk post processing until outside of the sorter to prevent a deadlock scenario when post processing causes another chunk request.
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});
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completablefuture1.thenAcceptAsync((either) -> {
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diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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index 0c76218134bdf8d80e3680227934ff5f70c26df2..0bb931ae8faa8e1fe36895d8321a9b36d325c3ed 100644
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--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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@@ -1001,6 +1001,7 @@ public class ServerChunkCache extends ChunkSource {
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return super.pollTask() || execChunkTask; // Paper
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}
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} finally {
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+ chunkMap.chunkLoadConversionCallbackExecutor.run(); // Paper - Add chunk load conversion callback executor to prevent deadlock due to recursion in the chunk task queue sorter
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chunkMap.callbackExecutor.run();
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}
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// CraftBukkit end
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