Paper/Spigot-Server-Patches/0263-Add-SkullMeta.setPlayerProfile-API.patch
Aikar 094bb03a37
Optimize Hoppers
- Lots of itemstack cloning removed. Only clone if the item is actually moved
- Return true when a plugin cancels inventory move item event instead of false, as false causes pulls to cycle through all items.
  However, pushes do not exhibit the same behavior, so this is not something plugins could of been relying on.
- Add option (Default on) to cooldown hoppers when they fail to move an item due to full inventory
- Skip subsequent InventoryMoveItemEvents if a plugin does not use the item after first event fire for an iteration
2018-02-12 23:26:02 -05:00

54 lines
1.9 KiB
Diff

From 948ec83dcbd7090a8573021948ec2bc96feeb8ed Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Fri, 19 Jan 2018 00:36:25 -0500
Subject: [PATCH] Add SkullMeta.setPlayerProfile API
This allows you to create already filled textures on Skulls to avoid texture lookups
which commonly cause rate limit issues with Mojang API
diff --git a/src/main/java/org/bukkit/craftbukkit/inventory/CraftMetaSkull.java b/src/main/java/org/bukkit/craftbukkit/inventory/CraftMetaSkull.java
index e2ea49cd9..4855307b9 100644
--- a/src/main/java/org/bukkit/craftbukkit/inventory/CraftMetaSkull.java
+++ b/src/main/java/org/bukkit/craftbukkit/inventory/CraftMetaSkull.java
@@ -2,6 +2,8 @@ package org.bukkit.craftbukkit.inventory;
import java.util.Map;
+import com.destroystokyo.paper.profile.CraftPlayerProfile;
+import com.destroystokyo.paper.profile.PlayerProfile;
import net.minecraft.server.GameProfileSerializer;
import net.minecraft.server.NBTBase;
import net.minecraft.server.NBTTagCompound;
@@ -19,6 +21,8 @@ import org.bukkit.inventory.meta.SkullMeta;
import com.google.common.collect.ImmutableMap.Builder;
import com.mojang.authlib.GameProfile;
+import javax.annotation.Nullable;
+
@DelegateDeserialization(SerializableMeta.class)
class CraftMetaSkull extends CraftMetaItem implements SkullMeta {
@@ -119,6 +123,19 @@ class CraftMetaSkull extends CraftMetaItem implements SkullMeta {
return hasOwner() ? profile.getName() : null;
}
+ // Paper start
+ @Override
+ public void setPlayerProfile(@Nullable PlayerProfile profile) {
+ this.profile = (profile == null) ? null : CraftPlayerProfile.asAuthlibCopy(profile);
+ }
+
+ @Nullable
+ @Override
+ public PlayerProfile getPlayerProfile() {
+ return profile != null ? CraftPlayerProfile.asBukkitMirror(profile) : null;
+ }
+ // Paper end
+
@Override
public OfflinePlayer getOwningPlayer() {
if (hasOwner()) {
--
2.16.1