Paper/Spigot-Server-Patches/0446-Don-t-run-entity-collision-code-if-not-needed.patch
Mariell Hoversholm 74f507f4e3 Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
e461dcfe #555: Item - add getters/setters for owner/thrower

CraftBukkit Changes:
055870c4 #758: Item - add getters/setters for owner/thrower
2020-10-14 10:44:15 -04:00

31 lines
1.5 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Wed, 15 Apr 2020 17:56:07 -0700
Subject: [PATCH] Don't run entity collision code if not needed
Will not run if max entity craming is disabled and
the max collisions per entity is less than or equal to 0
diff --git a/src/main/java/net/minecraft/server/EntityLiving.java b/src/main/java/net/minecraft/server/EntityLiving.java
index 65ca413d5887b63a5f563494113b487e0eca1dcc..2a6ae816ea4300a724a4baa0418337367a2b2e29 100644
--- a/src/main/java/net/minecraft/server/EntityLiving.java
+++ b/src/main/java/net/minecraft/server/EntityLiving.java
@@ -2832,10 +2832,16 @@ public abstract class EntityLiving extends Entity {
protected void doTick() {}
protected void collideNearby() {
+ // Paper - start don't run getEntities if we're not going to use its result
+ int i = this.world.getGameRules().getInt(GameRules.MAX_ENTITY_CRAMMING);
+ if (i <= 0 && world.paperConfig.maxCollisionsPerEntity <= 0) {
+ return;
+ }
+ // Paper - end don't run getEntities if we're not going to use its result
List<Entity> list = this.world.getEntities(this, this.getBoundingBox(), IEntitySelector.a(this));
if (!list.isEmpty()) {
- int i = this.world.getGameRules().getInt(GameRules.MAX_ENTITY_CRAMMING);
+ // Paper - move up
int j;
if (i > 0 && list.size() > i - 1 && this.random.nextInt(4) == 0) {