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74f507f4e3
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: e461dcfe #555: Item - add getters/setters for owner/thrower CraftBukkit Changes: 055870c4 #758: Item - add getters/setters for owner/thrower
25 lines
1.1 KiB
Diff
25 lines
1.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 1 Jun 2016 23:29:17 -0400
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Subject: [PATCH] Reset Ender Crystals on Dragon Spawn
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Crystals can end up in a bad state in certain conditions which causes
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an exception on the expected number of crystals going negative.
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This ensures the crystals/pillars are in expected state when the dragon spawns.
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See #3522
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diff --git a/src/main/java/net/minecraft/server/EnderDragonBattle.java b/src/main/java/net/minecraft/server/EnderDragonBattle.java
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index 47182c5004f8023faeecec14a7fd090d40a14270..95ecf9dd511836cc2f70173f07234ef8822d6038 100644
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--- a/src/main/java/net/minecraft/server/EnderDragonBattle.java
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+++ b/src/main/java/net/minecraft/server/EnderDragonBattle.java
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@@ -403,6 +403,7 @@ public class EnderDragonBattle {
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entityenderdragon.setPositionRotation(0.0D, 128.0D, 0.0D, this.world.random.nextFloat() * 360.0F, 0.0F);
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this.world.addEntity(entityenderdragon);
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this.dragonUUID = entityenderdragon.getUniqueID();
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+ this.resetCrystals(); // Paper
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return entityenderdragon;
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}
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