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Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: af88996a SPIGOT-6890: Add repair cost amount in AnvilInventory bc7bd363 PR-716: Fix scheduler javadocs (previously, the <b> tag broke the rendering) 6db1ab70 Improve item cooldown JavaDocs CraftBukkit Changes: 13670b44 SPIGOT-6890: Add repair cost amount in AnvilInventory 0d109e86 PR-999: Prevent non-item cooldowns
34 lines
1.3 KiB
Diff
34 lines
1.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: JRoy <joshroy126@gmail.com>
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Date: Sun, 10 May 2020 23:06:41 -0400
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Subject: [PATCH] Potential bed API
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Adds a new method to fetch the location of a player's bed without generating any sync loads.
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getPotentialBedLocation - Gets the last known location of a player's bed. This does not preform any check if the bed is still valid and does not load any chunks.
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diff --git a/src/main/java/org/bukkit/entity/HumanEntity.java b/src/main/java/org/bukkit/entity/HumanEntity.java
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index b007b582d344b79ee67751fd1e21f6cef6a1a950..43ab3d1f96179a547630be3494d85642ab2ff029 100644
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--- a/src/main/java/org/bukkit/entity/HumanEntity.java
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+++ b/src/main/java/org/bukkit/entity/HumanEntity.java
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@@ -248,6 +248,19 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, InventoryHolder
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*/
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public int getSleepTicks();
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+
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+ // Paper start - Potential bed api
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+ /**
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+ * Gets the Location of the player's bed, null if they have not slept
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+ * in one. This method will not attempt to validate if the current bed
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+ * is still valid.
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+ *
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+ * @return Bed Location if has slept in one, otherwise null.
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+ */
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+ @Nullable
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+ public Location getPotentialBedLocation();
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+ // Paper end
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+
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/**
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* Attempts to make the entity sleep at the given location.
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* <br>
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