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Due to some complexity in mojangs complicated chain of juggling whether or not a chunk should be unloaded when the last ticket is removed, many chunks are remaining around in the cache. These chunks are never being targetted for unload because they are vastly out of view distance range and have no reason to be looked at. This is a huge issue for performance because we have to iterate these chunks EVERY TICK... This is what's been leading to high SELF time in Ticking Chunks timings/profiler results. We will now detect these chunks in that iteration, and automatically add it to the unload queue when the chunk is found without any tickets.
22 lines
1.2 KiB
Diff
22 lines
1.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Byteflux <byte@byteflux.net>
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Date: Tue, 1 Mar 2016 15:08:03 -0600
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Subject: [PATCH] Remove invalid mob spawner tile entities
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diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
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index 43dc791191cdf2aa3e5cb2768c25e6be4b2cf6b1..ef779879e33c2f64c325afd3cd411032fb0d63f9 100644
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--- a/src/main/java/net/minecraft/server/Chunk.java
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+++ b/src/main/java/net/minecraft/server/Chunk.java
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@@ -607,6 +607,10 @@ public class Chunk implements IChunkAccess {
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}
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// CraftBukkit start
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+ // Paper start - Remove invalid mob spawner tile entities
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+ } else if (tileentity instanceof TileEntityMobSpawner && !(getBlockData(blockposition.getX(), blockposition.getY(), blockposition.getZ()).getBlock() instanceof BlockMobSpawner)) {
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+ this.tileEntities.remove(blockposition);
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+ // Paper end
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} else {
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System.out.println("Attempted to place a tile entity (" + tileentity + ") at " + tileentity.position.getX() + "," + tileentity.position.getY() + "," + tileentity.position.getZ()
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+ " (" + getType(blockposition) + ") where there was no entity tile!");
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