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36f34f01c0
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: da9ef3c5 #496: Add methods to get/set ItemStacks in EquipmentSlots 3abebc9f #492: Let Tameable extend Animals rather than Entity 941111a0 #495: Expose ItemStack and hand used in PlayerShearEntityEvent 4fe19cae #494: InventoryView - Add missing Brewing FUEL_TIME CraftBukkit Changes:933e9094
#664: Add methods to get/set ItemStacks in EquipmentSlots18722312
#662: Expose ItemStack and hand used in PlayerShearEntityEvent
31 lines
2.0 KiB
Diff
31 lines
2.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sat, 10 Mar 2018 16:33:15 -0500
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Subject: [PATCH] Prevent Frosted Ice from loading/holding chunks
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diff --git a/src/main/java/net/minecraft/server/BlockIceFrost.java b/src/main/java/net/minecraft/server/BlockIceFrost.java
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index 5e414138e4e542c16508d679e571aac72c082e7b..638a0aa5ae80da2df9e640060272b83c6fc986ae 100644
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--- a/src/main/java/net/minecraft/server/BlockIceFrost.java
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+++ b/src/main/java/net/minecraft/server/BlockIceFrost.java
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@@ -26,8 +26,8 @@ public class BlockIceFrost extends BlockIce {
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EnumDirection enumdirection = aenumdirection[j];
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blockposition_pooledblockposition.g(blockposition).c(enumdirection);
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- IBlockData iblockdata1 = worldserver.getType(blockposition_pooledblockposition);
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-
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+ IBlockData iblockdata1 = worldserver.getTypeIfLoaded(blockposition_pooledblockposition); // Paper - don't load chunks
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+ if (iblockdata1 == null) continue; // Paper
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if (iblockdata1.getBlock() == this && !this.e(iblockdata1, (World) worldserver, blockposition_pooledblockposition)) {
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worldserver.getBlockTickList().a(blockposition_pooledblockposition, this, MathHelper.nextInt(random, worldserver.paperConfig.frostedIceDelayMin, worldserver.paperConfig.frostedIceDelayMax)); // Paper - use configurable min/max delay
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}
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@@ -89,7 +89,7 @@ public class BlockIceFrost extends BlockIce {
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EnumDirection enumdirection = aenumdirection[l];
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blockposition_pooledblockposition.g(blockposition).c(enumdirection);
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- if (iblockaccess.getType(blockposition_pooledblockposition).getBlock() == this) {
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+ if (((World) iblockaccess).getBlockIfLoaded(blockposition_pooledblockposition) == this) { // Paper - don't load chunks
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++j;
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if (j >= i) {
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boolean flag = false;
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