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b68b282439
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Warning: this commit contains more mapping changes from upstream, As always, ensure that you have working backups and test this build before deployment; Developers working on paper will, yet again, need to delete their work/Minecraft/1.13.2 folder Bukkit Changes: 7fca5fd4 SPIGOT-4558: Preserve user order in the face of copied defaults in configurations 15c9b1eb Ignore spurious slot IDs sent by client, e.g. in enchanting tables 5d2a10c5 SPIGOT-3747: Add API for force loaded chunks d6dd2bb3 SPIGOT-3538: Add getHitBlockFace for ProjectileHitEvent 771db4aa SPIGOT-794: Call EntityPlaceEvent for Minecart placement 55462509 Add InventoryView#getSlotType 2f3ce5b6 Remove EntityTransformEvent and CustomItemTagContainer from draft API f04ad7b6 Make ProjectileLaunchEvent extend EntitySpawnEvent ccb85808 Define EntitySpawnEvent b8cc3ebe Add PlayerItemDamageEvent 184a495d Ease ClassLoader Deadlocks Where Possible 11ac4728 Expand Boolean Prompt Values in Conversation API aae62d51 Added getAllSessionData() to the Conversation API. 9290ff91 Add InventoryView#getInventory API 995e530f Add API to get / set base arrow damage CraftBukkit Changes:c4a67eed
SPIGOT-4556: Fix plugins closing inventory during drop events5be2ddcb
Replace version constants with methods to prevent compiler inlininga5b9c7b3
Use API method to create offset command completions2bc7d1df
SPIGOT-3747: Add API for force loaded chunksa408f375
SPIGOT-3538: Add getHitBlockFace for ProjectileHitEventb54b9409
SPIGOT-2864: Make Arrow / Item setTicksLived behave like FallingBlock79ded7a8
SPIGOT-1811: Death message not shown on respawn screenb4a4f15d
SPIGOT-943: InventoryCloseEvent called on death regardless of open inventory0afed592
SPIGOT-794: Call EntityPlaceEvent for Minecart placement2b2d084a
Add InventoryView#getSlotType01a9959a
Do not use deprecated ItemSpawnEvent constructor9642498d
SPIGOT-4547: Call EntitySpawnEvent as general spawn fallback event963f4a5f
Add PlayerItemDamageEvent63db0445
Add API to get / set base arrow damage531c25d7
Add CraftMagicNumbers.MAPPINGS_VERSION for use by NMS pluginsd05c8b14
Mappings Updatebd36e200
SPIGOT-4551: Ignore invalid attribute modifier slots Spigot Changes: 518206a1 Remove redundant trove depend 1959ad21 MC-11211,SPIGOT-4552: Fix placing double slabs at y = 255 29ab5e43 SPIGOT-3661: Allow arguments in restart-script 7cc46316 SPIGOT-852: Growth modifiers for beetroots, potatoes, carrots 82e117e1 Squelch "fatal: Resolve operation not in progress" message 0a1a68e7 Mappings Update & Patch Rebuild
210 lines
8.8 KiB
Diff
210 lines
8.8 KiB
Diff
From 469a7079d60dae81be5b7752cd439756a62718b7 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Tue, 19 Dec 2017 16:24:42 -0500
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Subject: [PATCH] Expand Explosions API
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Add Entity as a Source capability, and add more API choices, and on Location.
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diff --git a/src/main/java/org/bukkit/Location.java b/src/main/java/org/bukkit/Location.java
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index 162a76e8..056a4d6b 100644
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--- a/src/main/java/org/bukkit/Location.java
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+++ b/src/main/java/org/bukkit/Location.java
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@@ -745,6 +745,87 @@ public class Location implements Cloneable, ConfigurationSerializable {
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}
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return world.getNearbyEntitiesByType(clazz, this, xRadius, yRadius, zRadius, predicate);
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}
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+
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+ /**
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+ * Creates explosion at this location with given power
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+ *
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+ * Will break blocks and ignite blocks on fire.
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+ *
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+ * @param power The power of explosion, where 4F is TNT
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+ * @return false if explosion was canceled, otherwise true
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+ */
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+ public boolean createExplosion(float power) {
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+ return world.createExplosion(this, power);
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+ }
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+
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+ /**
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+ * Creates explosion at this location with given power and optionally
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+ * setting blocks on fire.
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+ *
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+ * Will break blocks.
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+ *
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+ * @param power The power of explosion, where 4F is TNT
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+ * @param setFire Whether or not to set blocks on fire
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+ * @return false if explosion was canceled, otherwise true
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+ */
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+ public boolean createExplosion(float power, boolean setFire) {
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+ return world.createExplosion(this, power, setFire);
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+ }
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+
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+ /**
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+ * Creates explosion at this location with given power and optionally
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+ * setting blocks on fire.
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+ *
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+ * @param power The power of explosion, where 4F is TNT
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+ * @param setFire Whether or not to set blocks on fire
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+ * @param breakBlocks Whether or not to have blocks be destroyed
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+ * @return false if explosion was canceled, otherwise true
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+ */
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+ public boolean createExplosion(float power, boolean setFire, boolean breakBlocks) {
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+ return world.createExplosion(this, power, setFire, breakBlocks);
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+ }
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+
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+ /**
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+ * Creates explosion at this location with given power, with the specified entity as the source.
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+ *
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+ * Will break blocks and ignite blocks on fire.
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+ *
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+ * @param source The source entity of the explosion
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+ * @param power The power of explosion, where 4F is TNT
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+ * @return false if explosion was canceled, otherwise true
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+ */
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+ public boolean createExplosion(Entity source, float power) {
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+ return world.createExplosion(source, this, power, true, true);
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+ }
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+
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+ /**
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+ * Creates explosion at this location with given power and optionally
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+ * setting blocks on fire, with the specified entity as the source.
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+ *
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+ * Will break blocks.
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+ *
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+ * @param source The source entity of the explosion
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+ * @param power The power of explosion, where 4F is TNT
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+ * @param setFire Whether or not to set blocks on fire
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+ * @return false if explosion was canceled, otherwise true
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+ */
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+ public boolean createExplosion(Entity source, float power, boolean setFire) {
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+ return world.createExplosion(source, this, power, setFire, true);
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+ }
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+
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+ /**
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+ * Creates explosion at this location with given power and optionally
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+ * setting blocks on fire, with the specified entity as the source.
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+ *
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+ * @param source The source entity of the explosion
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+ * @param power The power of explosion, where 4F is TNT
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+ * @param setFire Whether or not to set blocks on fire
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+ * @param breakBlocks Whether or not to have blocks be destroyed
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+ * @return false if explosion was canceled, otherwise true
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+ */
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+ public boolean createExplosion(Entity source, float power, boolean setFire, boolean breakBlocks) {
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+ return world.createExplosion(source, source.getLocation(), power, setFire, breakBlocks);
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+ }
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// Paper end
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@Override
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public boolean equals(Object obj) {
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diff --git a/src/main/java/org/bukkit/World.java b/src/main/java/org/bukkit/World.java
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index 379fd2fa..70e7c9e3 100644
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--- a/src/main/java/org/bukkit/World.java
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+++ b/src/main/java/org/bukkit/World.java
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@@ -1148,6 +1148,102 @@ public interface World extends PluginMessageRecipient, Metadatable {
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*/
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public boolean createExplosion(Location loc, float power, boolean setFire);
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+ // Paper start
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+ /**
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+ * Creates explosion at given location with given power and optionally
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+ * setting blocks on fire, with the specified entity as the source.
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+ *
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+ * @param source The source entity of the explosion
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+ * @param loc Location to blow up
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+ * @param power The power of explosion, where 4F is TNT
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+ * @param setFire Whether or not to set blocks on fire
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+ * @param breakBlocks Whether or not to have blocks be destroyed
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+ * @return false if explosion was canceled, otherwise true
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+ */
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+ public boolean createExplosion(Entity source, Location loc, float power, boolean setFire, boolean breakBlocks);
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+
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+ /**
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+ * Creates explosion at given location with given power and optionally
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+ * setting blocks on fire, with the specified entity as the source.
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+ *
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+ * Will destroy other blocks
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+ *
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+ * @param source The source entity of the explosion
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+ * @param loc Location to blow up
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+ * @param power The power of explosion, where 4F is TNT
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+ * @param setFire Whether or not to set blocks on fire
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+ * @return false if explosion was canceled, otherwise true
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+ */
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+ public default boolean createExplosion(Entity source, Location loc, float power, boolean setFire) {
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+ return createExplosion(source, loc, power, setFire, true);
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+ }
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+ /**
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+ * Creates explosion at given location with given power, with the specified entity as the source.
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+ * Will set blocks on fire and destroy blocks.
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+ *
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+ * @param source The source entity of the explosion
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+ * @param loc Location to blow up
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+ * @param power The power of explosion, where 4F is TNT
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+ * @return false if explosion was canceled, otherwise true
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+ */
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+ public default boolean createExplosion(Entity source, Location loc, float power) {
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+ return createExplosion(source, loc, power, true, true);
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+ }
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+ /**
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+ * Creates explosion at given entities location with given power and optionally
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+ * setting blocks on fire, with the specified entity as the source.
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+ *
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+ * @param source The source entity of the explosion
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+ * @param power The power of explosion, where 4F is TNT
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+ * @param setFire Whether or not to set blocks on fire
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+ * @param breakBlocks Whether or not to have blocks be destroyed
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+ * @return false if explosion was canceled, otherwise true
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+ */
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+ public default boolean createExplosion(Entity source, float power, boolean setFire, boolean breakBlocks) {
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+ return createExplosion(source, source.getLocation(), power, setFire, breakBlocks);
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+ }
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+ /**
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+ * Creates explosion at given entities location with given power and optionally
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+ * setting blocks on fire, with the specified entity as the source.
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+ *
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+ * Will destroy blocks.
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+ *
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+ * @param source The source entity of the explosion
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+ * @param power The power of explosion, where 4F is TNT
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+ * @param setFire Whether or not to set blocks on fire
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+ * @return false if explosion was canceled, otherwise true
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+ */
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+ public default boolean createExplosion(Entity source, float power, boolean setFire) {
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+ return createExplosion(source, source.getLocation(), power, setFire, true);
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+ }
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+
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+ /**
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+ * Creates explosion at given entities location with given power and optionally
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+ * setting blocks on fire, with the specified entity as the source.
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+ *
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+ * @param source The source entity of the explosion
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+ * @param power The power of explosion, where 4F is TNT
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+ * @return false if explosion was canceled, otherwise true
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+ */
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+ public default boolean createExplosion(Entity source, float power) {
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+ return createExplosion(source, source.getLocation(), power, true, true);
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+ }
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+
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+ /**
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+ * Creates explosion at given location with given power and optionally
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+ * setting blocks on fire or breaking blocks.
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+ *
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+ * @param loc Location to blow up
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+ * @param power The power of explosion, where 4F is TNT
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+ * @param setFire Whether or not to set blocks on fire
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+ * @param breakBlocks Whether or not to have blocks be destroyed
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+ * @return false if explosion was canceled, otherwise true
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+ */
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+ public default boolean createExplosion(Location loc, float power, boolean setFire, boolean breakBlocks) {
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+ return createExplosion(loc.getX(), loc.getY(), loc.getZ(), power, setFire, breakBlocks);
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+ }
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+ // Paper end
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+
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/**
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* Gets the {@link Environment} type of this world
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*
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--
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2.20.1
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