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https://github.com/PaperMC/Paper.git
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37 lines
2.1 KiB
Diff
37 lines
2.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Mark Vainomaa <mikroskeem@mikroskeem.eu>
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Date: Mon, 26 Mar 2018 18:30:53 +0300
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Subject: [PATCH] Make player data saving configurable
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diff --git a/src/main/java/com/destroystokyo/paper/PaperConfig.java b/src/main/java/com/destroystokyo/paper/PaperConfig.java
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index cee8740e644c492e3d71fd58791e7d52d57e856d..f22bed69f690f6e4754b87dd61cebe9c6627b12d 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperConfig.java
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@@ -271,4 +271,13 @@ public class PaperConfig {
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private static void authenticationServersDownKickMessage() {
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authenticationServersDownKickMessage = Strings.emptyToNull(getString("messages.kick.authentication-servers-down", authenticationServersDownKickMessage));
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}
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+
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+ public static boolean savePlayerData = true;
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+ private static void savePlayerData() {
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+ savePlayerData = getBoolean("settings.save-player-data", savePlayerData);
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+ if(!savePlayerData) {
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+ Bukkit.getLogger().log(Level.WARNING, "Player Data Saving is currently disabled. Any changes to your players data, " +
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+ "such as inventories, experience points, advancements and the like will not be saved when they log out.");
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+ }
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/WorldNBTStorage.java b/src/main/java/net/minecraft/server/WorldNBTStorage.java
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index ef9719bf20db92a7e6690bccb00cc54293d392a9..ae43d8d2af0daa68f13528d25bac1d94964662bc 100644
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--- a/src/main/java/net/minecraft/server/WorldNBTStorage.java
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+++ b/src/main/java/net/minecraft/server/WorldNBTStorage.java
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@@ -27,6 +27,7 @@ public class WorldNBTStorage {
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}
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public void save(EntityHuman entityhuman) {
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+ if(!com.destroystokyo.paper.PaperConfig.savePlayerData) return; // Paper - Make player data saving configurable
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try {
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NBTTagCompound nbttagcompound = entityhuman.save(new NBTTagCompound());
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File file = File.createTempFile(entityhuman.getUniqueIDString() + "-", ".dat", this.playerDir);
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