Paper/Spigot-Server-Patches/0381-Do-less-work-if-we-have-a-custom-Bukkit-generator.patch
Aikar b6925c36af
Remove no longer needed undead horse leash patch
This is now default vanilla behavior

Fixes #3644
2020-06-28 04:35:41 -04:00

41 lines
2.5 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Paul Sauve <paul@burngames.net>
Date: Sun, 14 Jul 2019 21:05:03 -0500
Subject: [PATCH] Do less work if we have a custom Bukkit generator
If the Bukkit generator already has a spawn, use it immediately instead
of spending time generating one that we won't use
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
index 7c1fb8786db9df10530f78d0fa2a1391d4d7308d..7ed6cdb1eff72ef056fb7495c8f2812717e96ad9 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
@@ -512,11 +512,7 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
} else if (flag1) {
iworlddataserver.setSpawn(BlockPosition.ZERO.up());
} else {
- WorldChunkManager worldchunkmanager = chunkgenerator.getWorldChunkManager();
- List<BiomeBase> list = worldchunkmanager.b();
- Random random = new Random(worldserver.getSeed());
- BlockPosition blockposition = worldchunkmanager.a(0, worldserver.getSeaLevel(), 0, 256, list, random);
- ChunkCoordIntPair chunkcoordintpair = blockposition == null ? new ChunkCoordIntPair(0, 0) : new ChunkCoordIntPair(blockposition);
+ // Paper start - moved down
// CraftBukkit start
if (worldserver.generator != null) {
Random rand = new Random(worldserver.getSeed());
@@ -532,6 +528,14 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
}
}
// CraftBukkit end
+ // Paper start - if the generator created a spawn for us, then there is no need for us to also create a spawn -
+ // only do it if the generator did not
+ WorldChunkManager worldchunkmanager = chunkgenerator.getWorldChunkManager();
+ List<BiomeBase> list = worldchunkmanager.b();
+ Random random = new Random(worldserver.getSeed());
+ BlockPosition blockposition = worldchunkmanager.a(0, worldserver.getSeaLevel(), 0, 256, list, random);
+ ChunkCoordIntPair chunkcoordintpair = blockposition == null ? new ChunkCoordIntPair(0, 0) : new ChunkCoordIntPair(blockposition);
+ // Paper end
if (blockposition == null) {
MinecraftServer.LOGGER.warn("Unable to find spawn biome");