Paper/Spigot-Server-Patches/0168-Don-t-load-Chunks-from-Hoppers-and-other-things.patch
Zach Brown 63130fd2aa
Update upstream B/CB
Closes GH-569
2017-01-06 15:45:59 -06:00

37 lines
1.7 KiB
Diff

From c8fee91ae18c279ac2eb3eeb65f50304d79995ad Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 3 Nov 2016 20:28:12 -0400
Subject: [PATCH] Don't load Chunks from Hoppers and other things
Hoppers call this to I guess "get the primary side" of a double sided chest.
If the double sided chest crosses chunk lines, it causes the chunk to load.
This will end up causing sync chunk loads, which will unload with Chunk GC,
only to be reloaded again the next tick.
This of course is undesirable, so just return the loaded side as "primary"
and treat it as a single chest if the other sides are unloaded
diff --git a/src/main/java/net/minecraft/server/BlockChest.java b/src/main/java/net/minecraft/server/BlockChest.java
index 9c4d1c9..dd1c1a3 100644
--- a/src/main/java/net/minecraft/server/BlockChest.java
+++ b/src/main/java/net/minecraft/server/BlockChest.java
@@ -339,7 +339,13 @@ public class BlockChest extends BlockTileEntity {
while (iterator.hasNext()) {
EnumDirection enumdirection = (EnumDirection) iterator.next();
BlockPosition blockposition1 = blockposition.shift(enumdirection);
- Block block = world.getType(blockposition1).getBlock();
+ // Paper start - don't load chunks if the other side of the chest is in unloaded chunk
+ final IBlockData type = world.getTypeIfLoaded(blockposition1); // Paper
+ if (type == null) {
+ continue;
+ }
+ Block block = type.getBlock();
+ // Paper end
if (block == this) {
if (this.e(world, blockposition1)) {
--
2.9.3