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* Updated Upstream (Bukkit/CraftBukkit/Spigot) Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 8085edde SPIGOT-6918: Add SpawnCategory API and configurations for Axolotls 04c7e13c PR-719: Add Player Profile API 71564210 SPIGOT-6910: Add BlockDamageAbortEvent CraftBukkit Changes: febaa1c6 SPIGOT-6918: Add SpawnCategory API and configurations for Axolotls 9dafd109 Don't send updates over large distances bdac46b0 SPIGOT-6782: EntityPortalEvent should not destroy entity when setTo() uses same world as getFrom() 8f361ece PR-1002: Add Player Profile API 911875d4 Increase outdated build delay e5f8a767 SPIGOT-6917: Use main scoreboard for /trigger a672a531 Clean up callBlockDamageEvent 8e1bdeef SPIGOT-6910: Add BlockDamageAbortEvent Spigot Changes: 6edb62f3 Rebuild patches 7fbc6a1e Rebuild patches * Updated Upstream (CraftBukkit) Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing CraftBukkit Changes: de951355 SPIGOT-6927: Fix default value of spawn-limits in Worlds
104 lines
4.3 KiB
Diff
104 lines
4.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: JRoy <joshroy126@gmail.com>
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Date: Wed, 26 Aug 2020 02:11:58 -0400
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Subject: [PATCH] Add additional open container api to HumanEntity
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diff --git a/src/main/java/org/bukkit/entity/HumanEntity.java b/src/main/java/org/bukkit/entity/HumanEntity.java
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index 43ab3d1f96179a547630be3494d85642ab2ff029..ebbe3417369201df231060dd39f1fb200eb7ad48 100644
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--- a/src/main/java/org/bukkit/entity/HumanEntity.java
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+++ b/src/main/java/org/bukkit/entity/HumanEntity.java
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@@ -153,6 +153,92 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, InventoryHolder
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@Nullable
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public InventoryView openMerchant(@NotNull Merchant merchant, boolean force);
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+ // Paper start - Add additional containers
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+ /**
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+ * Opens an empty anvil inventory window with the player's inventory
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+ * on the bottom.
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+ *
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+ * @param location The location to attach it to. If null, the player's
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+ * location is used.
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+ * @param force If false, and there is no anvil block at the location,
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+ * no inventory will be opened and null will be returned.
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+ * @return The newly opened inventory view, or null if it could not be
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+ * opened.
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+ */
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+ @Nullable
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+ public InventoryView openAnvil(@Nullable Location location, boolean force);
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+
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+ /**
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+ * Opens an empty cartography table inventory window with the player's inventory
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+ * on the bottom.
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+ *
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+ * @param location The location to attach it to. If null, the player's
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+ * location is used.
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+ * @param force If false, and there is no cartography table block at the location,
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+ * no inventory will be opened and null will be returned.
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+ * @return The newly opened inventory view, or null if it could not be
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+ * opened.
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+ */
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+ @Nullable
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+ public InventoryView openCartographyTable(@Nullable Location location, boolean force);
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+
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+ /**
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+ * Opens an empty grindstone inventory window with the player's inventory
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+ * on the bottom.
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+ *
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+ * @param location The location to attach it to. If null, the player's
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+ * location is used.
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+ * @param force If false, and there is no grindstone block at the location,
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+ * no inventory will be opened and null will be returned.
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+ * @return The newly opened inventory view, or null if it could not be
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+ * opened.
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+ */
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+ @Nullable
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+ public InventoryView openGrindstone(@Nullable Location location, boolean force);
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+
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+ /**
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+ * Opens an empty loom inventory window with the player's inventory
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+ * on the bottom.
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+ *
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+ * @param location The location to attach it to. If null, the player's
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+ * location is used.
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+ * @param force If false, and there is no loom block at the location,
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+ * no inventory will be opened and null will be returned.
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+ * @return The newly opened inventory view, or null if it could not be
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+ * opened.
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+ */
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+ @Nullable
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+ public InventoryView openLoom(@Nullable Location location, boolean force);
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+
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+ /**
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+ * Opens an empty smithing table inventory window with the player's inventory
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+ * on the bottom.
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+ *
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+ * @param location The location to attach it to. If null, the player's
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+ * location is used.
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+ * @param force If false, and there is no smithing table block at the location,
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+ * no inventory will be opened and null will be returned.
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+ * @return The newly opened inventory view, or null if it could not be
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+ * opened.
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+ */
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+ @Nullable
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+ public InventoryView openSmithingTable(@Nullable Location location, boolean force);
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+
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+ /**
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+ * Opens an empty stonecutter inventory window with the player's inventory
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+ * on the bottom.
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+ *
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+ * @param location The location to attach it to. If null, the player's
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+ * location is used.
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+ * @param force If false, and there is no stonecutter block at the location,
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+ * no inventory will be opened and null will be returned.
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+ * @return The newly opened inventory view, or null if it could not be
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+ * opened.
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+ */
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+ @Nullable
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+ public InventoryView openStonecutter(@Nullable Location location, boolean force);
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+ // Paper end
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+
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/**
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* Force-closes the currently open inventory view for this player, if any.
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*/
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