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Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 8d818032 PR-723: Add Furnace#getRecipesUsed d7b5a313 PR-726: Add Particle dataTypes to javadocs 72fe8b71 PR-724: Add PDC to World CraftBukkit Changes: c0326c28 PR-1009: Add Furnace#getRecipesUsed cc5ddd79 PR-1010: Add PDC to World 6a54e5d3 PR-1012: Always save as skull owner and not as internal data Spigot Changes: 699290cd Rebuild patches
126 lines
3.8 KiB
Diff
126 lines
3.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Tue, 7 Jul 2020 10:53:22 -0700
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Subject: [PATCH] More World API
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diff --git a/src/main/java/org/bukkit/World.java b/src/main/java/org/bukkit/World.java
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index a17b0f540f1b0a85d16ca3e07da2fc495349a699..b29b313dfe6342460d5f1ff085a0a61b4604d5ea 100644
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--- a/src/main/java/org/bukkit/World.java
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+++ b/src/main/java/org/bukkit/World.java
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@@ -3645,6 +3645,114 @@ public interface World extends RegionAccessor, WorldInfo, PluginMessageRecipient
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@Nullable
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public Location locateNearestStructure(@NotNull Location origin, @NotNull StructureType structureType, int radius, boolean findUnexplored);
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+ // Paper start
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+ /**
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+ * Locates the nearest biome based on an origin, biome type, and radius to search.
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+ * Step defaults to {@code 8}.
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+ *
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+ * @param origin Origin location
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+ * @param biome Biome to find
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+ * @param radius radius to search
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+ * @return Location of biome or null if not found in specified radius
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+ */
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+ @Nullable
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+ Location locateNearestBiome(@NotNull Location origin, @NotNull Biome biome, int radius);
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+
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+ /**
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+ * Locates the nearest biome based on an origin, biome type, and radius to search
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+ * and step
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+ *
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+ * @param origin Origin location
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+ * @param biome Biome to find
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+ * @param radius radius to search
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+ * @param step Search step 1 would mean checking every block, 8 would be every 8th block
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+ * @return Location of biome or null if not found in specified radius
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+ */
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+ @Nullable
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+ Location locateNearestBiome(@NotNull Location origin, @NotNull Biome biome, int radius, int step);
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+
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+ /**
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+ * Checks if the world:
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+ * <ul>
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+ * <li>evaporates water</li>
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+ * <li>dries sponges</li>
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+ * <li>has lava spread faster and further</li>
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+ * </ul>
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+ *
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+ * @return true if ultrawarm, false if not
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+ * @deprecated use {@link #isUltraWarm()}
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+ */
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+ @Deprecated
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+ boolean isUltrawarm();
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+
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+ /**
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+ * Gets the coordinate scaling of this world.
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+ *
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+ * @return the coordinate scale
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+ */
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+ double getCoordinateScale();
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+
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+ /**
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+ * Checks if the world has skylight access
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+ *
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+ * @return whether there is skylight
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+ * @deprecated use {@link #hasSkyLight()}
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+ */
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+ @Deprecated
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+ boolean hasSkylight();
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+
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+ /**
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+ * Checks if the world has a bedrock ceiling
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+ *
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+ * @return whether the world has a bedrock ceiling
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+ * @deprecated use {@link #hasCeiling()}
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+ */
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+ @Deprecated
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+ boolean hasBedrockCeiling();
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+
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+ /**
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+ * Checks if beds work
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+ *
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+ * @return whether beds work
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+ * @deprecated use {@link #isBedWorks()}
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+ */
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+ @Deprecated
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+ boolean doesBedWork();
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+
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+ /**
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+ * Checks if respawn anchors work
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+ *
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+ * @return whether respawn anchors work
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+ * @deprecated use {@link #isRespawnAnchorWorks()}
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+ */
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+ @Deprecated
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+ boolean doesRespawnAnchorWork();
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+
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+ /**
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+ * Checks if this world has a fixed time
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+ *
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+ * @return whether this world has fixed time
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+ */
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+ boolean isFixedTime();
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+
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+ /**
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+ * Gets the collection of materials that burn infinitely in this world.
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+ *
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+ * @return the materials that will forever stay lit by fire
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+ */
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+ @NotNull
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+ Collection<Material> getInfiniburn();
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+
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+ /**
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+ * Posts a specified game event at a location
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+ *
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+ * @param sourceEntity optional source entity
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+ * @param gameEvent the game event to post
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+ * @param position the position in the world where to post the event to listeners
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+ */
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+ void sendGameEvent(@Nullable Entity sourceEntity, @NotNull GameEvent gameEvent, @NotNull Vector position);
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+ // Paper end
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+
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// Spigot start
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/**
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* Returns the view distance used for this world.
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