Paper/patches/server/0397-Mid-Tick-Chunk-Tasks-Speed-up-processing-of-chunk-lo.patch
Jason bc127ea819
Updated Upstream (Bukkit/CraftBukkit/Spigot) (#6222)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
eec4aab0 SPIGOT-6657: Add getPlayer to SheepDyeWoolEvent
205213c6 SPIGOT-6656: CauldronLevelChangeEvent is not fired correctly when dripstone fills the cauldron

CraftBukkit Changes:
b8c522d5 SPIGOT-6657: Add getPlayer to SheepDyeWoolEvent
f04a77dc SPIGOT-6656: CauldronLevelChangeEvent is not fired correctly when dripstone fills the cauldron
d1dbcebc SPIGOT-6653: Canceling snow bucket placement removes snow from bucket
4f34a67b #891: Fix scheduler task ID overflow and duplication issues

Spigot Changes:
d03d7f12 BUILDTOOLS-604: Rebuild patches
2021-07-18 09:41:53 +02:00

270 lines
14 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 9 Apr 2020 00:09:26 -0400
Subject: [PATCH] Mid Tick Chunk Tasks - Speed up processing of chunk loads and
generation
Credit to Spotted for the idea
A lot of the new chunk system requires constant back and forth the main thread
to handle priority scheduling and ensuring conflicting tasks do not run at the
same time.
The issue is, these queues are only checked at either:
A) Sync Chunk Loads
B) End of Tick while sleeping
This results in generating chunks sitting waiting for a full tick to
complete before it will even start the next unit of work to do.
Additionally, this also delays loading of chunks until this same timing.
We will now periodically poll the chunk task queues throughout the tick,
looking for work to do.
We do this in a fair method that considers all worlds, not just the one being
ticked, so that each world can get 1 task procesed each before the next pass.
In a view distance of 15, chunk loading performance was visually faster on the client.
Flying at high speed in spectator mode was able to keep up with chunk loading (as long as they are already generated)
diff --git a/src/main/java/co/aikar/timings/MinecraftTimings.java b/src/main/java/co/aikar/timings/MinecraftTimings.java
index b47b7dce26805badd422c1867733ff4bfd00e9f4..b9cdbf8acccfd6b207a0116f068168f3b8c8e17d 100644
--- a/src/main/java/co/aikar/timings/MinecraftTimings.java
+++ b/src/main/java/co/aikar/timings/MinecraftTimings.java
@@ -16,6 +16,7 @@ import java.util.Map;
public final class MinecraftTimings {
public static final Timing serverOversleep = Timings.ofSafe("Server Oversleep");
+ public static final Timing midTickChunkTasks = Timings.ofSafe("Mid Tick Chunk Tasks");
public static final Timing playerListTimer = Timings.ofSafe("Player List");
public static final Timing commandFunctionsTimer = Timings.ofSafe("Command Functions");
public static final Timing connectionTimer = Timings.ofSafe("Connection Handler");
diff --git a/src/main/java/com/destroystokyo/paper/PaperConfig.java b/src/main/java/com/destroystokyo/paper/PaperConfig.java
index bfdf4b302860d56dec485af77c69d18db22dc6f4..5c67c51dd0a19357086d4ceb3ca724401e4d26b8 100644
--- a/src/main/java/com/destroystokyo/paper/PaperConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperConfig.java
@@ -410,4 +410,9 @@ public class PaperConfig {
log("Async Chunks: Enabled - Chunks will be loaded much faster, without lag.");
}
}
+
+ public static int midTickChunkTasks = 1000;
+ private static void midTickChunkTasks() {
+ midTickChunkTasks = getInt("settings.chunk-tasks-per-tick", midTickChunkTasks);
+ }
}
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
index ce438760cbc92c08c079d06a8b97eaeda1018491..0115ffe84356468ddc254d8d5bdd719bc5e7e3f8 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
@@ -1120,6 +1120,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
// Paper end
tickSection = curTime;
}
+ midTickChunksTasksRan = 0; // Paper
// Spigot end
if (this.debugCommandProfilerDelayStart) {
@@ -1194,7 +1195,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
}
- private boolean haveTime() {
+ public boolean haveTime() { // Paper
// CraftBukkit start
if (isOversleep) return canOversleep();// Paper - because of our changes, this logic is broken
return this.forceTicks || this.runningTask() || Util.getMillis() < (this.mayHaveDelayedTasks ? this.delayedTasksMaxNextTickTime : this.nextTickTime);
@@ -1224,6 +1225,23 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
});
}
+ // Paper start
+ public int midTickChunksTasksRan = 0;
+ private long midTickLastRan = 0;
+ public void midTickLoadChunks() {
+ if (!isSameThread() || System.nanoTime() - midTickLastRan < 1000000) {
+ // only check once per 0.25ms incase this code is called in a hot method
+ return;
+ }
+ try (co.aikar.timings.Timing ignored = co.aikar.timings.MinecraftTimings.midTickChunkTasks.startTiming()) {
+ for (ServerLevel value : this.getAllLevels()) {
+ value.getChunkSource().mainThreadProcessor.midTickLoadChunks();
+ }
+ midTickLastRan = System.nanoTime();
+ }
+ }
+ // Paper end
+
@Override
public TickTask wrapRunnable(Runnable runnable) {
return new TickTask(this.tickCount, runnable);
@@ -1313,6 +1331,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
// Paper start - move oversleep into full server tick
isOversleep = true;MinecraftTimings.serverOversleep.startTiming();
this.managedBlock(() -> {
+ midTickLoadChunks(); // will only do loads since we are still considered !canSleepForTick
return !this.canOversleep();
});
isOversleep = false;MinecraftTimings.serverOversleep.stopTiming();
@@ -1381,13 +1400,16 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
}
public void tickChildren(BooleanSupplier shouldKeepTicking) {
+ midTickLoadChunks(); // Paper
MinecraftTimings.bukkitSchedulerTimer.startTiming(); // Spigot // Paper
this.server.getScheduler().mainThreadHeartbeat(this.tickCount); // CraftBukkit
MinecraftTimings.bukkitSchedulerTimer.stopTiming(); // Spigot // Paper
+ midTickLoadChunks(); // Paper
this.profiler.push("commandFunctions");
MinecraftTimings.commandFunctionsTimer.startTiming(); // Spigot // Paper
this.getFunctions().tick();
MinecraftTimings.commandFunctionsTimer.stopTiming(); // Spigot // Paper
+ midTickLoadChunks(); // Paper
this.profiler.popPush("levels");
Iterator iterator = this.getAllLevels().iterator();
@@ -1398,7 +1420,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
this.processQueue.remove().run();
}
MinecraftTimings.processQueueTimer.stopTiming(); // Spigot
-
+ midTickLoadChunks(); // Paper
MinecraftTimings.timeUpdateTimer.startTiming(); // Spigot // Paper
// Send time updates to everyone, it will get the right time from the world the player is in.
// Paper start - optimize time updates
@@ -1440,9 +1462,11 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
this.profiler.push("tick");
try {
+ midTickLoadChunks(); // Paper
worldserver.timings.doTick.startTiming(); // Spigot
worldserver.tick(shouldKeepTicking);
worldserver.timings.doTick.stopTiming(); // Spigot
+ midTickLoadChunks(); // Paper
} catch (Throwable throwable) {
// Spigot Start
CrashReport crashreport;
diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
index 1b55d1bfc0ebab40dc74a801aa0ad95b6ed22314..a376fa2456607337d3eec007abd5622a8d75ae42 100644
--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
@@ -704,6 +704,7 @@ public class ServerChunkCache extends ChunkSource {
this.level.getProfiler().push("purge");
this.level.timings.doChunkMap.startTiming(); // Spigot
this.distanceManager.purgeStaleTickets();
+ this.level.getServer().midTickLoadChunks(); // Paper
this.runDistanceManagerUpdates();
this.level.timings.doChunkMap.stopTiming(); // Spigot
this.level.getProfiler().popPush("chunks");
@@ -713,6 +714,7 @@ public class ServerChunkCache extends ChunkSource {
this.level.timings.doChunkUnload.startTiming(); // Spigot
this.level.getProfiler().popPush("unload");
this.chunkMap.tick(booleansupplier);
+ this.level.getServer().midTickLoadChunks(); // Paper
this.level.timings.doChunkUnload.stopTiming(); // Spigot
this.level.getProfiler().pop();
this.clearCache();
@@ -767,7 +769,7 @@ public class ServerChunkCache extends ChunkSource {
};
// Paper end
this.level.timings.chunkTicks.startTiming(); // Paper
- this.chunkMap.forEachVisibleChunk((playerchunk) -> { // Paper - safe iterator incase chunk loads, also no wrapping
+ final int[] chunksTicked = {0}; this.chunkMap.forEachVisibleChunk((playerchunk) -> { // Paper - safe iterator incase chunk loads, also no wrapping
Optional<LevelChunk> optional = ((Either) playerchunk.getTickingChunkFuture().getNow(ChunkHolder.UNLOADED_LEVEL_CHUNK)).left();
if (optional.isPresent()) {
@@ -778,6 +780,7 @@ public class ServerChunkCache extends ChunkSource {
chunk.setInhabitedTime(chunk.getInhabitedTime() + j);
if (flag1 && (this.spawnEnemies || this.spawnFriendlies) && this.level.getWorldBorder().isWithinBounds(chunk.getPos()) && !this.chunkMap.isOutsideOfRange(chunkcoordintpair, true)) { // Spigot
NaturalSpawner.spawnForChunk(this.level, chunk, spawnercreature_d, this.spawnFriendlies, this.spawnEnemies, flag2);
+ if (chunksTicked[0]++ % 10 == 0) this.level.getServer().midTickLoadChunks(); // Paper
}
// this.level.timings.doTickTiles.startTiming(); // Spigot // Paper
@@ -795,7 +798,7 @@ public class ServerChunkCache extends ChunkSource {
}
this.level.getProfiler().popPush("broadcast");
- this.chunkMap.getChunks().forEach((playerchunk) -> { // Paper - no... just no...
+ this.chunkMap.forEachVisibleChunk((playerchunk) -> { // Paper - safe iterator incase chunk loads, also no wrapping
Optional<LevelChunk> optional = ((Either) playerchunk.getTickingChunkFuture().getNow(ChunkHolder.UNLOADED_LEVEL_CHUNK)).left(); // CraftBukkit - decompile error
Objects.requireNonNull(playerchunk);
@@ -959,6 +962,41 @@ public class ServerChunkCache extends ChunkSource {
super.doRunTask(task);
}
+ // Paper start
+ private long lastMidTickChunkTask = 0;
+ public boolean pollChunkLoadTasks() {
+ if (com.destroystokyo.paper.io.chunk.ChunkTaskManager.pollChunkWaitQueue() || ServerChunkCache.this.level.asyncChunkTaskManager.pollNextChunkTask()) {
+ try {
+ ServerChunkCache.this.runDistanceManagerUpdates();
+ } finally {
+ // from below: process pending Chunk loadCallback() and unloadCallback() after each run task
+ chunkMap.callbackExecutor.run();
+ }
+ return true;
+ }
+ return false;
+ }
+ public void midTickLoadChunks() {
+ net.minecraft.server.MinecraftServer server = ServerChunkCache.this.level.getServer();
+ // always try to load chunks, restrain generation/other updates only. don't count these towards tick count
+ //noinspection StatementWithEmptyBody
+ while (pollChunkLoadTasks()) {}
+
+ if (System.nanoTime() - lastMidTickChunkTask < 200000) {
+ return;
+ }
+
+ for (;server.midTickChunksTasksRan < com.destroystokyo.paper.PaperConfig.midTickChunkTasks && server.haveTime();) {
+ if (this.pollTask()) {
+ server.midTickChunksTasksRan++;
+ lastMidTickChunkTask = System.nanoTime();
+ } else {
+ break;
+ }
+ }
+ }
+ // Paper end
+
@Override
// CraftBukkit start - process pending Chunk loadCallback() and unloadCallback() after each run task
public boolean pollTask() {
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index bc467846e98e9c8e8e060939ef8795c7a7845c0a..b31271a50740a77bc97ab47fdfe23f11a2a76618 100644
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -544,6 +544,7 @@ public class ServerLevel extends Level implements WorldGenLevel {
}
timings.scheduledBlocks.stopTiming(); // Paper
+ this.getServer().midTickLoadChunks(); // Paper
gameprofilerfiller.popPush("raid");
this.timings.raids.startTiming(); // Paper - timings
this.raids.tick();
@@ -556,6 +557,7 @@ public class ServerLevel extends Level implements WorldGenLevel {
timings.doSounds.startTiming(); // Spigot
this.runBlockEvents();
timings.doSounds.stopTiming(); // Spigot
+ this.getServer().midTickLoadChunks(); // Paper
this.handlingTick = false;
gameprofilerfiller.pop();
boolean flag3 = true || !this.players.isEmpty() || !this.getForcedChunks().isEmpty(); // CraftBukkit - this prevents entity cleanup, other issues on servers with no players
@@ -602,10 +604,12 @@ public class ServerLevel extends Level implements WorldGenLevel {
timings.entityTick.stopTiming(); // Spigot
timings.tickEntities.stopTiming(); // Spigot
gameprofilerfiller.pop();
+ this.getServer().midTickLoadChunks(); // Paper
this.tickBlockEntities();
}
gameprofilerfiller.push("entityManagement");
+ this.getServer().midTickLoadChunks(); // Paper
this.entityManager.tick();
gameprofilerfiller.pop();
}