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bc127ea819
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: eec4aab0 SPIGOT-6657: Add getPlayer to SheepDyeWoolEvent 205213c6 SPIGOT-6656: CauldronLevelChangeEvent is not fired correctly when dripstone fills the cauldron CraftBukkit Changes: b8c522d5 SPIGOT-6657: Add getPlayer to SheepDyeWoolEvent f04a77dc SPIGOT-6656: CauldronLevelChangeEvent is not fired correctly when dripstone fills the cauldron d1dbcebc SPIGOT-6653: Canceling snow bucket placement removes snow from bucket 4f34a67b #891: Fix scheduler task ID overflow and duplication issues Spigot Changes: d03d7f12 BUILDTOOLS-604: Rebuild patches
41 lines
1.6 KiB
Diff
41 lines
1.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sun, 18 Mar 2018 12:28:55 -0400
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Subject: [PATCH] Player.setPlayerProfile API
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This can be useful for changing name or skins after a player has logged in.
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diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
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index 5d1f8bea2b1af036a3c5d869f8c20838ed19a8ae..7ab92fce37eae47985345c9c0b610b808df98111 100644
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--- a/src/main/java/org/bukkit/entity/Player.java
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+++ b/src/main/java/org/bukkit/entity/Player.java
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@@ -4,6 +4,7 @@ import java.net.InetSocketAddress;
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import java.util.UUID;
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import com.destroystokyo.paper.Title; // Paper
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import net.kyori.adventure.text.Component;
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+import com.destroystokyo.paper.profile.PlayerProfile; // Paper
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import org.bukkit.DyeColor;
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import org.bukkit.Effect;
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import org.bukkit.GameMode;
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@@ -1805,6 +1806,20 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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* was {@link org.bukkit.event.player.PlayerResourcePackStatusEvent.Status#SUCCESSFULLY_LOADED}
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*/
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boolean hasResourcePack();
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+
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+ /**
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+ * Gets a copy of this players profile
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+ * @return The players profile object
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+ */
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+ @NotNull
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+ PlayerProfile getPlayerProfile();
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+
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+ /**
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+ * Changes the PlayerProfile for this player. This will cause this player
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+ * to be reregistered to all clients that can currently see this player
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+ * @param profile The new profile to use
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+ */
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+ void setPlayerProfile(@NotNull PlayerProfile profile);
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// Paper end
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// Spigot start
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