Paper/patches/server/0839-Don-t-print-component-in-resource-pack-rejection-mes.patch
Nassim Jahnke 72e87abc2d
Strip raytracing for EntityLiving#hasLineOfSight
Co-authored-by: Paul Sauve <paul@technove.co>
2023-09-10 12:28:03 +10:00

20 lines
1.6 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: pop4959 <pop4959@gmail.com>
Date: Fri, 1 Jul 2022 22:00:06 -0700
Subject: [PATCH] Don't print component in resource pack rejection message
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index bb36a5c934252ce11c2705e676ecb943d362fcd4..0a5ab47ecbfa4c7d1653fdc4b918387a1389f42e 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -2037,7 +2037,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
public void handleResourcePackResponse(ServerboundResourcePackPacket packet) {
PacketUtils.ensureRunningOnSameThread(packet, this, this.player.serverLevel());
if (packet.getAction() == ServerboundResourcePackPacket.Action.DECLINED && this.server.isResourcePackRequired()) {
- ServerGamePacketListenerImpl.LOGGER.info("Disconnecting {} due to resource pack rejection", this.player.getName());
+ ServerGamePacketListenerImpl.LOGGER.info("Disconnecting {} due to resource pack rejection", this.player.getGameProfile().getName()); // Paper - Don't print component in resource pack rejection message
this.disconnect(Component.translatable("multiplayer.requiredTexturePrompt.disconnect"), org.bukkit.event.player.PlayerKickEvent.Cause.RESOURCE_PACK_REJECTION); // Paper - add cause
}
// Paper start