Paper/patches/server/0905-Add-API-to-get-the-collision-shape-of-a-block-before.patch
Nassim Jahnke dc684c60d1
Remove bad server.scheduleOnMain disconnect calls from old patches
The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
2024-06-16 12:56:00 +02:00

33 lines
1.6 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: TrollyLoki <trollyloki@gmail.com>
Date: Wed, 11 Oct 2023 00:45:53 -0400
Subject: [PATCH] Add API to get the collision shape of a block before it's
placed
diff --git a/src/main/java/org/bukkit/craftbukkit/block/data/CraftBlockData.java b/src/main/java/org/bukkit/craftbukkit/block/data/CraftBlockData.java
index 64ddd6d1c40dc91b6e7fc3118403415bb4533d97..0daa0bf7e56aa7228d89867500cb780b37f06541 100644
--- a/src/main/java/org/bukkit/craftbukkit/block/data/CraftBlockData.java
+++ b/src/main/java/org/bukkit/craftbukkit/block/data/CraftBlockData.java
@@ -679,6 +679,20 @@ public class CraftBlockData implements BlockData {
return this.state.isFaceSturdy(EmptyBlockGetter.INSTANCE, BlockPos.ZERO, CraftBlock.blockFaceToNotch(face), CraftBlockSupport.toNMS(support));
}
+ // Paper start
+ @Override
+ public org.bukkit.util.VoxelShape getCollisionShape(Location location) {
+ Preconditions.checkArgument(location != null, "location must not be null");
+
+ CraftWorld world = (CraftWorld) location.getWorld();
+ Preconditions.checkArgument(world != null, "location must not have a null world");
+
+ BlockPos position = CraftLocation.toBlockPosition(location);
+ net.minecraft.world.phys.shapes.VoxelShape shape = this.state.getCollisionShape(world.getHandle(), position);
+ return new org.bukkit.craftbukkit.util.CraftVoxelShape(shape);
+ }
+ // Paper end
+
@Override
public Color getMapColor() {
return Color.fromRGB(this.state.getMapColor(null, null).col);