Paper/patches/server/0983-Deprecate-InvAction-HOTBAR_MOVE_AND_READD.patch
Bjarne Koll e1c0033552
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
2b4b6d14 PR-1023: Convert InventoryView to interface

CraftBukkit Changes:
68603b1c1 Use expanded interaction ranges for traced interact events
eae9f760c PR-1414: Convert InventoryView to interface
ee9eafe67 Fix Implementation for DamageSource#isIndirect for internal custom causing entity
2024-06-16 17:23:42 +02:00

27 lines
2.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Sat, 25 May 2024 09:51:13 -0700
Subject: [PATCH] Deprecate InvAction#HOTBAR_MOVE_AND_READD
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index a0f5839719ca0ce6ed048229f074041b4f64cc97..a8debfad8c8e66099f8a9aedc6f1971a8576dade 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -2998,14 +2998,7 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
Slot clickedSlot = this.player.containerMenu.getSlot(packet.getSlotNum());
if (clickedSlot.mayPickup(this.player)) {
ItemStack hotbar = this.player.getInventory().getItem(packet.getButtonNum());
- boolean canCleanSwap = hotbar.isEmpty() || (clickedSlot.container == this.player.getInventory() && clickedSlot.mayPlace(hotbar)); // the slot will accept the hotbar item
- if (clickedSlot.hasItem()) {
- if (canCleanSwap) {
- action = InventoryAction.HOTBAR_SWAP;
- } else {
- action = InventoryAction.HOTBAR_MOVE_AND_READD;
- }
- } else if (!clickedSlot.hasItem() && !hotbar.isEmpty() && clickedSlot.mayPlace(hotbar)) {
+ if ((!hotbar.isEmpty() && clickedSlot.mayPlace(hotbar)) || (hotbar.isEmpty() && clickedSlot.hasItem())) { // Paper - modernify this logic (no such thing as a "hotbar move and readd"
action = InventoryAction.HOTBAR_SWAP;
} else {
action = InventoryAction.NOTHING;