mirror of
https://github.com/PaperMC/Paper.git
synced 2024-11-03 01:10:37 +01:00
094bb03a37
- Lots of itemstack cloning removed. Only clone if the item is actually moved - Return true when a plugin cancels inventory move item event instead of false, as false causes pulls to cycle through all items. However, pushes do not exhibit the same behavior, so this is not something plugins could of been relying on. - Add option (Default on) to cooldown hoppers when they fail to move an item due to full inventory - Skip subsequent InventoryMoveItemEvents if a plugin does not use the item after first event fire for an iteration
36 lines
1.5 KiB
Diff
36 lines
1.5 KiB
Diff
From 1228b89be7bd30aab11b8e96307e2a799ffe0565 Mon Sep 17 00:00:00 2001
|
|
From: kashike <kashike@vq.lc>
|
|
Date: Wed, 21 Dec 2016 11:52:04 -0600
|
|
Subject: [PATCH] Option to prevent armor stands from doing entity lookups
|
|
|
|
|
|
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
|
|
index 631aa6eb9..7871406e4 100644
|
|
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
|
|
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
|
|
@@ -403,4 +403,9 @@ public class PaperWorldConfig {
|
|
log("Treasure Maps will return already discovered locations");
|
|
}
|
|
}
|
|
+
|
|
+ public boolean armorStandEntityLookups = true;
|
|
+ private void armorStandEntityLookups() {
|
|
+ armorStandEntityLookups = getBoolean("armor-stands-do-collision-entity-lookups", true);
|
|
+ }
|
|
}
|
|
diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
|
|
index 01dba285a..b0139fff6 100644
|
|
--- a/src/main/java/net/minecraft/server/World.java
|
|
+++ b/src/main/java/net/minecraft/server/World.java
|
|
@@ -1335,6 +1335,7 @@ public abstract class World implements IBlockAccess {
|
|
|
|
this.a(entity, axisalignedbb, false, arraylist);
|
|
if (entity != null) {
|
|
+ if (entity instanceof EntityArmorStand && !entity.world.paperConfig.armorStandEntityLookups) return arraylist; // Paper
|
|
List list = this.getEntities(entity, axisalignedbb.g(0.25D));
|
|
|
|
for (int i = 0; i < list.size(); ++i) {
|
|
--
|
|
2.16.1
|
|
|