Paper/Spigot-Server-Patches/0129-Do-not-mark-chunks-as-active-for-neighbor-updates.patch
Zach Brown 34731dd04e
Restructure lighting queue runnable handling
Instead of overriding add within the queue, never add runnables to the
queue if the light queue is disabled.

This change is made to make timings reports and stacktraces less
confusing for administrators, who prior to this change, would have seen
the lighting queue referenced in both, regardless of whether or not it
was enabled.

This change should not affect performance, nor is it made with the
intent to.
2017-12-22 15:25:01 -06:00

49 lines
2.8 KiB
Diff

From 73859b56033285cbe25838550eea43ef5b6112ea Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 12 May 2016 01:55:17 -0400
Subject: [PATCH] Do not mark chunks as active for neighbor updates
Fixes chunk unload issues
diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
index ecc76a88..f1bcdef5 100644
--- a/src/main/java/net/minecraft/server/Chunk.java
+++ b/src/main/java/net/minecraft/server/Chunk.java
@@ -1007,25 +1007,25 @@ public class Chunk {
// CraftBukkit end
world.timings.syncChunkLoadPostTimer.stopTiming(); // Paper
world.timings.syncChunkLoadPopulateNeighbors.startTiming(); // Paper
- Chunk chunk = ichunkprovider.getLoadedChunkAt(this.locX, this.locZ - 1);
- Chunk chunk1 = ichunkprovider.getLoadedChunkAt(this.locX + 1, this.locZ);
- Chunk chunk2 = ichunkprovider.getLoadedChunkAt(this.locX, this.locZ + 1);
- Chunk chunk3 = ichunkprovider.getLoadedChunkAt(this.locX - 1, this.locZ);
+ Chunk chunk = MCUtil.getLoadedChunkWithoutMarkingActive(ichunkprovider,this.locX, this.locZ - 1); // Paper
+ Chunk chunk1 = MCUtil.getLoadedChunkWithoutMarkingActive(ichunkprovider,this.locX + 1, this.locZ); // Paper
+ Chunk chunk2 = MCUtil.getLoadedChunkWithoutMarkingActive(ichunkprovider,this.locX, this.locZ + 1); // Paper
+ Chunk chunk3 = MCUtil.getLoadedChunkWithoutMarkingActive(ichunkprovider,this.locX - 1, this.locZ); // Paper
- if (chunk1 != null && chunk2 != null && ichunkprovider.getLoadedChunkAt(this.locX + 1, this.locZ + 1) != null) {
+ if (chunk1 != null && chunk2 != null && MCUtil.getLoadedChunkWithoutMarkingActive(ichunkprovider,this.locX + 1, this.locZ + 1) != null) { // Paper
this.a(chunkgenerator);
}
- if (chunk3 != null && chunk2 != null && ichunkprovider.getLoadedChunkAt(this.locX - 1, this.locZ + 1) != null) {
+ if (chunk3 != null && chunk2 != null && MCUtil.getLoadedChunkWithoutMarkingActive(ichunkprovider,this.locX - 1, this.locZ + 1) != null) { // Paper
chunk3.a(chunkgenerator);
}
- if (chunk != null && chunk1 != null && ichunkprovider.getLoadedChunkAt(this.locX + 1, this.locZ - 1) != null) {
+ if (chunk != null && chunk1 != null && MCUtil.getLoadedChunkWithoutMarkingActive(ichunkprovider,this.locX + 1, this.locZ - 1) != null) { // Paper
chunk.a(chunkgenerator);
}
if (chunk != null && chunk3 != null) {
- Chunk chunk4 = ichunkprovider.getLoadedChunkAt(this.locX - 1, this.locZ - 1);
+ Chunk chunk4 = MCUtil.getLoadedChunkWithoutMarkingActive(ichunkprovider,this.locX - 1, this.locZ - 1); // Paper
if (chunk4 != null) {
chunk4.a(chunkgenerator);
--
2.15.1.windows.2