mirror of
https://github.com/PaperMC/Paper.git
synced 2024-10-29 23:09:33 +01:00
43 lines
2.6 KiB
Diff
43 lines
2.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Aikar <aikar@aikar.co>
|
|
Date: Fri, 2 Nov 2018 23:11:51 -0400
|
|
Subject: [PATCH] Optimize World Time Updates
|
|
|
|
Splits time updates into incremental updates as well as does
|
|
the updates per world, so that we can re-use the same packet
|
|
object for every player unless they have per-player time enabled.
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
|
|
index 45f3035be38571088edf293070b8d84b19a4101a..f9007905422f7a6eac7c78fd5bdb17cb4da96712 100644
|
|
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
|
|
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
|
|
@@ -1379,12 +1379,24 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
|
|
|
|
MinecraftTimings.timeUpdateTimer.startTiming(); // Spigot // Paper
|
|
// Send time updates to everyone, it will get the right time from the world the player is in.
|
|
- if (this.tickCount % 20 == 0) {
|
|
- for (int i = 0; i < this.getPlayerList().players.size(); ++i) {
|
|
- ServerPlayer entityplayer = (ServerPlayer) this.getPlayerList().players.get(i);
|
|
- entityplayer.connection.send(new ClientboundSetTimePacket(entityplayer.level.getGameTime(), entityplayer.getPlayerTime(), entityplayer.level.getGameRules().getBoolean(GameRules.RULE_DAYLIGHT))); // Add support for per player time
|
|
+ // Paper start - optimize time updates
|
|
+ for (final ServerLevel world : this.getAllLevels()) {
|
|
+ final boolean doDaylight = world.getGameRules().getBoolean(GameRules.RULE_DAYLIGHT);
|
|
+ final long dayTime = world.getDayTime();
|
|
+ long worldTime = world.getGameTime();
|
|
+ final ClientboundSetTimePacket worldPacket = new ClientboundSetTimePacket(worldTime, dayTime, doDaylight);
|
|
+ for (Player entityhuman : world.players()) {
|
|
+ if (!(entityhuman instanceof ServerPlayer) || (tickCount + entityhuman.getId()) % 20 != 0) {
|
|
+ continue;
|
|
+ }
|
|
+ ServerPlayer entityplayer = (ServerPlayer) entityhuman;
|
|
+ long playerTime = entityplayer.getPlayerTime();
|
|
+ ClientboundSetTimePacket packet = (playerTime == dayTime) ? worldPacket :
|
|
+ new ClientboundSetTimePacket(worldTime, playerTime, doDaylight);
|
|
+ entityplayer.connection.send(packet); // Add support for per player time
|
|
}
|
|
}
|
|
+ // Paper end
|
|
MinecraftTimings.timeUpdateTimer.stopTiming(); // Spigot // Paper
|
|
|
|
while (iterator.hasNext()) {
|