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Use a proper teleport for teleporting to entities in different worlds. Validate that the target entity is valid and deny spectate requests from frozen players. Also, make sure the entity is spawned to the client before sending the camera packet. If the entity isn't spawned clientside when it receives the camera packet, then the client will not spectate the target entity.
31 lines
1.4 KiB
Diff
31 lines
1.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: GreenMeanie <GreenMeanieMC@gmail.com>
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Date: Sat, 20 Oct 2018 22:34:02 -0400
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Subject: [PATCH] Reset players airTicks on respawn
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diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
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index 4609e402b419ed21e17ad34d02dca55b47c1c95e..ce0eadbae95a9f6b4e5a46a9d0ee1ccf69c6779a 100644
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--- a/src/main/java/net/minecraft/server/Entity.java
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+++ b/src/main/java/net/minecraft/server/Entity.java
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@@ -2332,6 +2332,7 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
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}
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+ public int getMaxAirTicks() { return bw(); } // Paper - OBFHELPER
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public int bw() {
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return 300;
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}
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diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
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index 3175b0735f3b5f4d7e3e02dc083d32262d463de7..8c1cd0673e4b070ebbc9ecf7d9d4acf01d33ba3b 100644
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--- a/src/main/java/net/minecraft/server/EntityPlayer.java
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+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
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@@ -1887,6 +1887,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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}
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this.setHealth(this.getMaxHealth());
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+ this.setAirTicks(this.getMaxAirTicks()); // Paper
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this.fireTicks = 0;
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this.fallDistance = 0;
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this.foodData = new FoodMetaData(this);
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