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48 lines
2.7 KiB
Diff
48 lines
2.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: jmp <jasonpenilla2@me.com>
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Date: Sat, 31 Oct 2020 11:49:01 -0700
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Subject: [PATCH] Fix client lag on advancement loading
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When new advancements are added via the UnsafeValues#loadAdvancement
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API, it triggers a full datapack reload when this is not necessary. The
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advancement is already loaded directly into the advancement registry,
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and the point of saving the advancement to the Bukkit datapack seems to
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be for persistence. By removing the call to reload datapacks when an
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advancement is loaded, the client no longer completely freezes up when
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adding a new advancement.
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To ensure the client still receives the updated advancement data, we
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manually reload the advancement data for all players, which
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normally takes place as a part of the datapack reloading.
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diff --git a/src/main/java/net/minecraft/server/PlayerAdvancements.java b/src/main/java/net/minecraft/server/PlayerAdvancements.java
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index e05e5710c81b7dbb648afbfe16f843e7ae310752..77e262f2236318e053da136037332fbe6d8bf380 100644
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--- a/src/main/java/net/minecraft/server/PlayerAdvancements.java
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+++ b/src/main/java/net/minecraft/server/PlayerAdvancements.java
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@@ -371,6 +371,7 @@ public class PlayerAdvancements {
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}
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+ public final void sendUpdateIfNeeded(ServerPlayer entityPlayer) { this.flushDirty(entityPlayer); } // Paper - OBFHELPER
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public void flushDirty(ServerPlayer player) {
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if (this.isFirstPacket || !this.visibilityChanged.isEmpty() || !this.progressChanged.isEmpty()) {
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Map<ResourceLocation, AdvancementProgress> map = Maps.newHashMap();
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diff --git a/src/main/java/org/bukkit/craftbukkit/util/CraftMagicNumbers.java b/src/main/java/org/bukkit/craftbukkit/util/CraftMagicNumbers.java
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index 2984f5fa036019bb35a603690c568fc5c7b855d6..3d5f9ac267943fe2487a5cc4f9f059b169b438a8 100644
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--- a/src/main/java/org/bukkit/craftbukkit/util/CraftMagicNumbers.java
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+++ b/src/main/java/org/bukkit/craftbukkit/util/CraftMagicNumbers.java
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@@ -307,7 +307,13 @@ public final class CraftMagicNumbers implements UnsafeValues {
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Bukkit.getLogger().log(Level.SEVERE, "Error saving advancement " + key, ex);
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}
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- MinecraftServer.getServer().getPlayerList().reloadResources();
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+ // Paper start
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+ //MinecraftServer.getServer().getPlayerList().reload();
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+ MinecraftServer.getServer().getPlayerList().getPlayers().forEach(player -> {
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+ player.getAdvancements().reload(MinecraftServer.getServer().getAdvancements());
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+ player.getAdvancements().sendUpdateIfNeeded(player);
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+ });
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+ // Paper end
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return bukkit;
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}
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