Paper/patches/server/0517-Fix-nerfed-slime-when-splitting.patch
Jake Potrebic 0cdce89d59
Fix a bunch of stuff with player spawn locations (#9887)
If a playerdata doesn't contain a valid, loaded world, reset
to the main world spawn point
2023-11-04 14:11:55 -07:00

19 lines
976 B
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Mon, 24 Aug 2020 08:39:06 -0700
Subject: [PATCH] Fix nerfed slime when splitting
diff --git a/src/main/java/net/minecraft/world/entity/monster/Slime.java b/src/main/java/net/minecraft/world/entity/monster/Slime.java
index 4677e47e4a84d09025cfb9327c1ed3bead1a3feb..21311d67565443b4ef59f8676f616237d28a8084 100644
--- a/src/main/java/net/minecraft/world/entity/monster/Slime.java
+++ b/src/main/java/net/minecraft/world/entity/monster/Slime.java
@@ -243,6 +243,7 @@ public class Slime extends Mob implements Enemy {
entityslime.setPersistenceRequired();
}
+ entityslime.aware = this.aware; // Paper
entityslime.setCustomName(ichatbasecomponent);
entityslime.setNoAi(flag);
entityslime.setInvulnerable(this.isInvulnerable());