Paper/patches/server/0762-Add-missing-Validate-calls-to-CraftServer-getSpawnLi.patch
Jake Potrebic 0cdce89d59
Fix a bunch of stuff with player spawn locations (#9887)
If a playerdata doesn't contain a valid, loaded world, reset
to the main world spawn point
2023-11-04 14:11:55 -07:00

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1.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
Date: Sat, 12 Feb 2022 12:40:50 -0700
Subject: [PATCH] Add missing Validate calls to CraftServer#getSpawnLimit
Copies appropriate checks from CraftWorld#getSpawnLimit
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
index 0bca5e89bc8df486b44c0921e217d0546a490d4e..93b101b8435fed77950e508901f380e20f943b74 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
@@ -2192,6 +2192,8 @@ public final class CraftServer implements Server {
@Override
public int getSpawnLimit(SpawnCategory spawnCategory) {
// Paper start
+ Preconditions.checkArgument(spawnCategory != null, "SpawnCategory cannot be null");
+ Preconditions.checkArgument(CraftSpawnCategory.isValidForLimits(spawnCategory), "SpawnCategory." + spawnCategory + " does not have a spawn limit.");
return this.getSpawnLimitUnsafe(spawnCategory);
}
public int getSpawnLimitUnsafe(final SpawnCategory spawnCategory) {