Paper/patches/server/0952-Temp-Pre-init-PlayerChunkLoaderData-in-order-to-prep.patch
Jake Potrebic 0cdce89d59
Fix a bunch of stuff with player spawn locations (#9887)
If a playerdata doesn't contain a valid, loaded world, reset
to the main world spawn point
2023-11-04 14:11:55 -07:00

20 lines
1.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Sun, 18 Jun 2023 13:48:11 +0100
Subject: [PATCH] Temp: Pre-init PlayerChunkLoaderData in order to prepopulate
the BFS lookup cache because potatos
diff --git a/src/main/java/org/bukkit/craftbukkit/Main.java b/src/main/java/org/bukkit/craftbukkit/Main.java
index c8ae7b3eab18cc9e7be4e92200fb3ac345216357..2af0068ef338634d1f44532af5db66c2d0b3dd10 100644
--- a/src/main/java/org/bukkit/craftbukkit/Main.java
+++ b/src/main/java/org/bukkit/craftbukkit/Main.java
@@ -367,6 +367,7 @@ public class Main {
tryPreloadClass(net.minecraft.world.level.lighting.LayerLightEventListener.DummyLightLayerEventListener.class.getName());
tryPreloadClass(net.minecraft.world.level.lighting.LayerLightEventListener.class.getName());
tryPreloadClass(net.minecraft.util.ExceptionCollector.class.getName());
+ tryPreloadClass(io.papermc.paper.chunk.system.RegionizedPlayerChunkLoader.PlayerChunkLoaderData.class.getName());
// Paper end
}
}