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31699ae9a8
* Updated Upstream (Bukkit/CraftBukkit) Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: a6a9d2a4 Remove some old ApiStatus.Experimental annotations be72314c SPIGOT-7300, PR-829: Add new DamageSource API providing enhanced information about entity damage b252cf05 SPIGOT-7576, PR-970: Add methods in MushroomCow to change stew effects b1c689bd PR-902: Add Server#isLoggingIPs to get log-ips configuration 08f86d1c PR-971: Add Player methods for client-side potion effects 2e3024a9 PR-963: Add API for in-world structures a23292a7 SPIGOT-7530, PR-948: Improve Resource Pack API with new 1.20.3 functionality 1851857b SPIGOT-3071, PR-969: Add entity spawn method with spawn reason cde4c52a SPIGOT-5553, PR-964: Add EntityKnockbackEvent CraftBukkit Changes: 38fd4bd50 Fix accidentally renamed internal damage method 80f0ce4be SPIGOT-7300, PR-1180: Add new DamageSource API providing enhanced information about entity damage 7e43f3b16 SPIGOT-7581: Fix typo in BlockMushroom ea14b7d90 SPIGOT-7576, PR-1347: Add methods in MushroomCow to change stew effects 4c687f243 PR-1259: Add Server#isLoggingIPs to get log-ips configuration 22a541a29 Improve support for per-world game rules cb7dccce2 PR-1348: Add Player methods for client-side potion effects b8d6109f0 PR-1335: Add API for in-world structures 4398a1b5b SPIGOT-7577: Make CraftWindCharge#explode discard the entity e74107678 Fix Crafter maximum stack size 0bb0f4f6a SPIGOT-7530, PR-1314: Improve Resource Pack API with new 1.20.3 functionality 4949f556d SPIGOT-3071, PR-1345: Add entity spawn method with spawn reason 20ac73ca2 PR-1353: Fix Structure#place not working as documented with 0 palette 3c1b77871 SPIGOT-6911, PR-1349: Change max book length in CraftMetaBook 333701839 SPIGOT-7572: Bee nests generated without bees f48f4174c SPIGOT-5553, PR-1336: Add EntityKnockbackEvent
84 lines
4.7 KiB
Diff
84 lines
4.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Sun, 7 Oct 2018 12:05:28 -0700
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Subject: [PATCH] Add PlayerConnectionCloseEvent
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This event is invoked when a player has disconnected. It is guaranteed that,
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if the server is in online-mode, that the provided uuid and username have been
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validated.
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The event is invoked for players who have not yet logged into the world, whereas
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PlayerQuitEvent is only invoked on players who have logged into the world.
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The event is invoked for players who have already logged into the world,
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although whether or not the player exists in the world at the time of
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firing is undefined. (That is, whether the plugin can retrieve a Player object
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using the event parameters is undefined). However, it is guaranteed that this
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event is invoked AFTER PlayerQuitEvent, if the player has already logged into
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the world.
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This event is guaranteed to never fire unless AsyncPlayerPreLoginEvent has
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been called beforehand, and this event may not be called in parallel with
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AsyncPlayerPreLoginEvent for the same connection.
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Cancelling the AsyncPlayerPreLoginEvent guarantees the corresponding
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PlayerConnectionCloseEvent is never called.
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The event may be invoked asynchronously or synchronously. As it stands,
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it is never invoked asynchronously. However, plugins should check
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Event#isAsynchronous to be future-proof.
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On purpose, the deprecated PlayerPreLoginEvent event is left out of the
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API spec for this event. Plugins should not be using that event, and
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how PlayerPreLoginEvent interacts with PlayerConnectionCloseEvent
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is undefined.
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== AT ==
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public net.minecraft.server.network.ServerLoginPacketListenerImpl$State
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public net.minecraft.server.network.ServerLoginPacketListenerImpl state
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diff --git a/src/main/java/net/minecraft/network/Connection.java b/src/main/java/net/minecraft/network/Connection.java
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index 157f055df00faf3a7870df8109e84fdb12f55964..7648b889bc488197f32545e8c3671a54102c01ec 100644
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--- a/src/main/java/net/minecraft/network/Connection.java
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+++ b/src/main/java/net/minecraft/network/Connection.java
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@@ -644,6 +644,26 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
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packetlistener1.onDisconnect(ichatbasecomponent);
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}
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this.pendingActions.clear(); // Free up packet queue.
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+ // Paper start - Add PlayerConnectionCloseEvent
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+ final PacketListener packetListener = this.getPacketListener();
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+ if (packetListener instanceof net.minecraft.server.network.ServerCommonPacketListenerImpl commonPacketListener) {
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+ /* Player was logged in, either game listener or configuration listener */
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+ final com.mojang.authlib.GameProfile profile = commonPacketListener.getOwner();
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+ new com.destroystokyo.paper.event.player.PlayerConnectionCloseEvent(profile.getId(),
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+ profile.getName(), ((InetSocketAddress) this.address).getAddress(), false).callEvent();
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+ } else if (packetListener instanceof net.minecraft.server.network.ServerLoginPacketListenerImpl loginListener) {
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+ /* Player is login stage */
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+ switch (loginListener.state) {
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+ case VERIFYING:
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+ case WAITING_FOR_DUPE_DISCONNECT:
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+ case PROTOCOL_SWITCHING:
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+ case ACCEPTED:
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+ final com.mojang.authlib.GameProfile profile = loginListener.authenticatedProfile; /* Should be non-null at this stage */
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+ new com.destroystokyo.paper.event.player.PlayerConnectionCloseEvent(profile.getId(), profile.getName(),
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+ ((InetSocketAddress) this.address).getAddress(), false).callEvent();
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+ }
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+ }
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+ // Paper end - Add PlayerConnectionCloseEvent
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}
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}
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diff --git a/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
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index e745061f3e6a4541f44ba119106915cdb7023fc6..f4ed58b03876c35f8964a8a1b8ce89961b9ee6d3 100644
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--- a/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
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@@ -60,7 +60,7 @@ public class ServerLoginPacketListenerImpl implements ServerLoginPacketListener,
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@Nullable
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String requestedUsername;
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@Nullable
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- private GameProfile authenticatedProfile;
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+ public GameProfile authenticatedProfile; // Paper - public
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private final String serverId;
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private ServerPlayer player; // CraftBukkit
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