Paper/patches/server/0998-Optimize-Voxel-Shape-Merging.patch
Jake Potrebic bd38e0318a
Updated Upstream (Bukkit/CraftBukkit) (#10379)
Updated Upstream (Bukkit/CraftBukkit)

Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
f02baa38 PR-988: Add World#getIntersectingChunks(BoundingBox)
9321d665 Move getItemInUse up to LivingEntity
819eef73 PR-959: Add access to current item's remaining ticks
c4fdadb0 SPIGOT-7601: Add AbstractArrow#getItem
be8261ca Add support for Java 22
26119676 PR-979: Add more translation keys
66753362 PR-985: Correct book maximum pages and characters per page documentation
c8be92fa PR-980: Improve getArmorContents() documentation
f1120ee2 PR-983: Expose riptide velocity to PlayerRiptideEvent

CraftBukkit Changes:
dfaa89bbe PR-1369: Add World#getIntersectingChunks(BoundingBox)
51bbab2b9 Move getItemInUse up to LivingEntity
668e09602 PR-1331: Add access to current item's remaining ticks
a639406d1 SPIGOT-7601: Add AbstractArrow#getItem
0398930fc SPIGOT-7602: Allow opening in-world horse and related inventories
ffd15611c SPIGOT-7608: Allow empty lists to morph to any PDT list
2188dcfa9 Add support for Java 22
45d6a609f SPIGOT-7604: Revert "SPIGOT-7365: DamageCause blocked by shield should trigger invulnerableTime"
06d915943 SPIGOT-7365: DamageCause blocked by shield should trigger invulnerableTime
ca3bc3707 PR-1361: Add more translation keys
366c3ca80 SPIGOT-7600: EntityChangeBlockEvent is not fired for frog eggs
06d0f9ba8 SPIGOT-7593: Fix sapling growth physics / client-side updates
45c2608e4 PR-1366: Expose riptide velocity to PlayerRiptideEvent
29b6bb79b SPIGOT-7587: Remove fixes for now-resolved MC-142590 and MC-109346
2024-04-06 12:53:39 -07:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sun, 3 May 2020 22:35:09 -0400
Subject: [PATCH] Optimize Voxel Shape Merging
This method shows up as super hot in profiler, and also a high "self" time.
Upon analyzing, it appears most usages of this method fall down to the final
else statement of the nasty ternary.
Upon even further analyzation, it appears then the majority of those have a
consistent list 1.... One with Infinity head and Tails.
First optimization is to detect these infinite states and immediately return that
VoxelShapeMergerList so we can avoid testing the rest for most cases.
Break the method into 2 to help the JVM promote inlining of this fast path.
Then it was also noticed that VoxelShapeMergerList constructor is also a hotspot
with a high self time...
Well, knowing that in most cases our list 1 is actualy the same value, it allows
us to know that with an infinite list1, the result on the merger is essentially
list2 as the final values.
This let us analyze the 2 potential states (Infinite with 2 sources or 4 sources)
and compute a deterministic result for the MergerList values.
Additionally, this lets us avoid even allocating new objects for this too, further
reducing memory usage.
diff --git a/src/main/java/net/minecraft/world/phys/shapes/IndirectMerger.java b/src/main/java/net/minecraft/world/phys/shapes/IndirectMerger.java
index 0d9c15120148409967027dead617e80769939697..2214a3198c712deaac0f3d3478c85352185761d4 100644
--- a/src/main/java/net/minecraft/world/phys/shapes/IndirectMerger.java
+++ b/src/main/java/net/minecraft/world/phys/shapes/IndirectMerger.java
@@ -10,12 +10,33 @@ public class IndirectMerger implements IndexMerger {
private final int[] firstIndices;
private final int[] secondIndices;
private final int resultLength;
+ // Paper start
+ private static final int[] INFINITE_B_1 = new int[]{1, 1};
+ private static final int[] INFINITE_B_0 = new int[]{0, 0};
+ private static final int[] INFINITE_C = new int[]{0, 1};
+ // Paper end
public IndirectMerger(DoubleList first, DoubleList second, boolean includeFirstOnly, boolean includeSecondOnly) {
double d = Double.NaN;
int i = first.size();
int j = second.size();
int k = i + j;
+ // Paper start - optimize common path of infinity doublelist
+ int size = first.size();
+ double tail = first.getDouble(size - 1);
+ double head = first.getDouble(0);
+ if (head == Double.NEGATIVE_INFINITY && tail == Double.POSITIVE_INFINITY && !includeFirstOnly && !includeSecondOnly && (size == 2 || size == 4)) {
+ this.result = second.toDoubleArray();
+ this.resultLength = second.size();
+ if (size == 2) {
+ this.firstIndices = INFINITE_B_0;
+ } else {
+ this.firstIndices = INFINITE_B_1;
+ }
+ this.secondIndices = INFINITE_C;
+ return;
+ }
+ // Paper end
this.result = new double[k];
this.firstIndices = new int[k];
this.secondIndices = new int[k];
diff --git a/src/main/java/net/minecraft/world/phys/shapes/Shapes.java b/src/main/java/net/minecraft/world/phys/shapes/Shapes.java
index 2d273be8145bbd86ffdf33358629da7fc08b4d4c..9176735c08a75854209f24113b0e78332249dc4d 100644
--- a/src/main/java/net/minecraft/world/phys/shapes/Shapes.java
+++ b/src/main/java/net/minecraft/world/phys/shapes/Shapes.java
@@ -247,9 +247,21 @@ public final class Shapes {
}
@VisibleForTesting
- protected static IndexMerger createIndexMerger(int size, DoubleList first, DoubleList second, boolean includeFirst, boolean includeSecond) {
+ private static IndexMerger createIndexMerger(int size, DoubleList first, DoubleList second, boolean includeFirst, boolean includeSecond) { // Paper - private
+ // Paper start - fast track the most common scenario
+ // doublelist is usually a DoubleArrayList with Infinite head/tails that falls to the final else clause
+ // This is actually the most common path, so jump to it straight away
+ if (first.getDouble(0) == Double.NEGATIVE_INFINITY && first.getDouble(first.size() - 1) == Double.POSITIVE_INFINITY) {
+ return new IndirectMerger(first, second, includeFirst, includeSecond);
+ }
+ // Split out rest to hopefully inline the above
+ return lessCommonMerge(size, first, second, includeFirst, includeSecond);
+ }
+
+ private static IndexMerger lessCommonMerge(int size, DoubleList first, DoubleList second, boolean includeFirst, boolean includeSecond) {
int i = first.size() - 1;
int j = second.size() - 1;
+ // Paper note - Rewrite below as optimized order if instead of nasty ternary
if (first instanceof CubePointRange && second instanceof CubePointRange) {
long l = lcm(i, j);
if ((long)size * l <= 256L) {
@@ -257,13 +269,22 @@ public final class Shapes {
}
}
- if (first.getDouble(i) < second.getDouble(0) - 1.0E-7D) {
+ // Paper start - Identical happens more often than Disjoint
+ if (i == j && Objects.equals(first, second)) {
+ if (first instanceof IdenticalMerger) {
+ return (IndexMerger) first;
+ } else if (second instanceof IdenticalMerger) {
+ return (IndexMerger) second;
+ }
+ return new IdenticalMerger(first);
+ } else if (first.getDouble(i) < second.getDouble(0) - 1.0E-7D) {
return new NonOverlappingMerger(first, second, false);
} else if (second.getDouble(j) < first.getDouble(0) - 1.0E-7D) {
return new NonOverlappingMerger(second, first, true);
} else {
- return (IndexMerger)(i == j && Objects.equals(first, second) ? new IdenticalMerger(first) : new IndirectMerger(first, second, includeFirst, includeSecond));
+ return new IndirectMerger(first, second, includeFirst, includeSecond);
}
+ // Paper end
}
public interface DoubleLineConsumer {