Paper/patches/server/0803-Multi-Block-Change-API-Implementation.patch
Nassim Jahnke 928bcc8d3a
Updated Upstream (Bukkit/CraftBukkit) (#8430)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
09943450 Update SnakeYAML version
5515734f SPIGOT-7162: Incorrect description for Entity#getVehicle javadoc
6f82b381 PR-788: Add getHand() to all relevant events

CraftBukkit Changes:
aaf484f6f SPIGOT-7163: CraftMerchantRecipe doesn't copy demand and specialPrice from BukkitMerchantRecipe
5329dd6fd PR-1107: Add getHand() to all relevant events
93061706e SPIGOT-7045: Ocelots never spawn with babies with spawn reason OCELOT_BABY
2022-10-02 09:56:36 +02:00

67 lines
3.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Brody Beckwith <brody@beckwith.dev>
Date: Fri, 14 Jan 2022 00:41:11 -0500
Subject: [PATCH] Multi Block Change API Implementation
diff --git a/src/main/java/net/minecraft/network/protocol/game/ClientboundSectionBlocksUpdatePacket.java b/src/main/java/net/minecraft/network/protocol/game/ClientboundSectionBlocksUpdatePacket.java
index 285da70a15f6e4c868747af9d40ac30bd4e42ef4..a0aeac9c29300a0cf6bad55133019e8c29f6cc1c 100644
--- a/src/main/java/net/minecraft/network/protocol/game/ClientboundSectionBlocksUpdatePacket.java
+++ b/src/main/java/net/minecraft/network/protocol/game/ClientboundSectionBlocksUpdatePacket.java
@@ -63,6 +63,15 @@ public class ClientboundSectionBlocksUpdatePacket implements Packet<ClientGamePa
}
+ // Paper start
+ public ClientboundSectionBlocksUpdatePacket(SectionPos sectionPos, it.unimi.dsi.fastutil.shorts.Short2ObjectMap<BlockState> blockChanges, boolean suppressLightUpdates) {
+ this.sectionPos = sectionPos;
+ this.positions = blockChanges.keySet().toShortArray();
+ this.states = blockChanges.values().toArray(new BlockState[0]);
+ this.suppressLightUpdates = suppressLightUpdates;
+ }
+ // Paper end
+
@Override
public void write(FriendlyByteBuf buf) {
buf.writeLong(this.sectionPos.asLong());
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
index 9b9fe738a20bfd2c9f954539362d35d7c83e8eb1..2dc1f092576a2432563224d895729ad7c4cfc3bd 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
@@ -923,6 +923,35 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
this.getHandle().connection.send(packet);
}
+ // Paper start
+ @Override
+ public void sendMultiBlockChange(Map<Location, BlockData> blockChanges, boolean suppressLightUpdates) {
+ if (this.getHandle().connection == null) return;
+
+ Map<SectionPos, it.unimi.dsi.fastutil.shorts.Short2ObjectMap<net.minecraft.world.level.block.state.BlockState>> sectionMap = new HashMap<>();
+
+ for (Map.Entry<Location, BlockData> entry : blockChanges.entrySet()) {
+ Location location = entry.getKey();
+ if (!location.getWorld().equals(this.getWorld())) continue;
+
+ BlockData blockData = entry.getValue();
+ BlockPos blockPos = new BlockPos(location.getBlockX(), location.getBlockY(), location.getBlockZ());
+ SectionPos sectionPos = SectionPos.of(blockPos);
+
+ it.unimi.dsi.fastutil.shorts.Short2ObjectMap<net.minecraft.world.level.block.state.BlockState> sectionData = sectionMap.computeIfAbsent(sectionPos, key -> new it.unimi.dsi.fastutil.shorts.Short2ObjectArrayMap<>());
+ sectionData.put(SectionPos.sectionRelativePos(blockPos), ((CraftBlockData) blockData).getState());
+ }
+
+ for (Map.Entry<SectionPos, it.unimi.dsi.fastutil.shorts.Short2ObjectMap<net.minecraft.world.level.block.state.BlockState>> entry : sectionMap.entrySet()) {
+ SectionPos sectionPos = entry.getKey();
+ it.unimi.dsi.fastutil.shorts.Short2ObjectMap<net.minecraft.world.level.block.state.BlockState> blockData = entry.getValue();
+
+ net.minecraft.network.protocol.game.ClientboundSectionBlocksUpdatePacket packet = new net.minecraft.network.protocol.game.ClientboundSectionBlocksUpdatePacket(sectionPos, blockData, suppressLightUpdates);
+ this.getHandle().connection.send(packet);
+ }
+ }
+ // Paper end
+
@Override
public void sendBlockChanges(Collection<BlockState> blocks, boolean suppressLightUpdates) {
Preconditions.checkArgument(blocks != null, "blocks must not be null");