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Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 13eb4146 SPIGOT-5217, SPIGOT-6183: Add RespawnReason to PlayerRespawnEvent CraftBukkit Changes: 5ee3419b7 SPIGOT-5217, SPIGOT-6183: Add RespawnReason to PlayerRespawnEvent Spigot Changes: 514cf03a Rebuild patches and add RespawnReason.PLUGIN to Player#respawn
39 lines
2.0 KiB
Diff
39 lines
2.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Steve Anton <anxuiz.nx@gmail.com>
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Date: Thu, 3 Mar 2016 00:09:38 -0600
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Subject: [PATCH] Add PlayerInitialSpawnEvent
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For modifying a player's initial spawn location as they join the server
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This is a duplicate API from spigot, so use our duplicate subclass and
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improve setPosition to use raw
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== AT ==
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public net.minecraft.world.entity.Entity setRot(FF)V
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diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
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index cb365522a2b462e8c3e44eac68c64ad99c8738ff..c416b0c670d5c1f43d5b2a097e068bc51a6c660d 100644
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--- a/src/main/java/net/minecraft/server/players/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
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@@ -231,7 +231,7 @@ public abstract class PlayerList {
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// Spigot start - spawn location event
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Player spawnPlayer = player.getBukkitEntity();
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- org.spigotmc.event.player.PlayerSpawnLocationEvent ev = new org.spigotmc.event.player.PlayerSpawnLocationEvent(spawnPlayer, spawnPlayer.getLocation());
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+ org.spigotmc.event.player.PlayerSpawnLocationEvent ev = new com.destroystokyo.paper.event.player.PlayerInitialSpawnEvent(spawnPlayer, spawnPlayer.getLocation()); // Paper use our duplicate event
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this.cserver.getPluginManager().callEvent(ev);
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Location loc = ev.getSpawnLocation();
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@@ -239,7 +239,10 @@ public abstract class PlayerList {
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player.spawnIn(worldserver1);
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player.gameMode.setLevel((ServerLevel) player.level);
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- player.absMoveTo(loc.getX(), loc.getY(), loc.getZ(), loc.getYaw(), loc.getPitch());
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+ // Paper start - set raw so we aren't fully joined to the world (not added to chunk or world)
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+ player.setPosRaw(loc.getX(), loc.getY(), loc.getZ());
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+ player.setRot(loc.getYaw(), loc.getPitch());
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+ // Paper end
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// Spigot end
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// CraftBukkit - Moved message to after join
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