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Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 465c4964 PR-843: Add damage methods to FallingBlock 46ba7c9f SPIGOT-7335: Fix typo in TextDisplay#TextAlignment enum name CraftBukkit Changes: 818582f40 PR-1169: Add damage methods to FallingBlock 15a3eac66 SPIGOT-7335: Fix typo in TextDisplay#TextAlignment enum name f01fb4979 SPIGOT-7336: Fix typo in internal method name
31 lines
1.8 KiB
Diff
31 lines
1.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Sudzzy <originmc@outlook.com>
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Date: Thu, 3 Mar 2016 02:50:31 -0600
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Subject: [PATCH] Configurable inter-world teleportation safety
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People are able to abuse the way Bukkit handles teleportation across worlds since it provides a built in teleportation
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safety check.
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To abuse the safety check, players are required to get into a location deemed unsafe by Bukkit e.g. be within a chest
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or door block. While they are in this block, they accept a teleport request from a player within a different world. Once
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the player teleports, Minecraft will recursively search upwards for a safe location, this could eventually land within a
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player's skybase.
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Example setup to perform the glitch: http://puu.sh/ng3PC/cf072dcbdb.png
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The wanted destination was on top of the emerald block however the player ended on top of the diamond block.
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This only is the case if the player is teleporting between worlds.
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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index 1f6bb1e5a277174e299d548daf7f6798ff7b7f35..7d1e27f07694588fde273580a517c48ec7dd8d87 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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@@ -1209,7 +1209,7 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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entity.connection.teleport(to);
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} else {
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// The respawn reason should never be used if the passed location is non null.
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- server.getHandle().respawn(entity, toWorld, true, to, true, null);
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+ server.getHandle().respawn(entity, toWorld, true, to, !toWorld.paperConfig().environment.disableTeleportationSuffocationCheck, null); // Paper
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}
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return true;
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}
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