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35 lines
2.3 KiB
Diff
35 lines
2.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Zero <zero@cock.li>
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Date: Sat, 22 Feb 2020 16:10:31 -0500
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Subject: [PATCH] Configurable chance of villager zombie infection
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This allows you to solve an issue in vanilla behavior where:
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* On easy difficulty your villagers will NEVER get infected, meaning they will always die.
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* On normal difficulty they will have a 50% of getting infected or dying.
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diff --git a/src/main/java/net/minecraft/world/entity/monster/Zombie.java b/src/main/java/net/minecraft/world/entity/monster/Zombie.java
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index f0bad2264df3a4b4631d66dad46ec03470a206ee..23fe7c324b8faca954dbef1a5703db6a8763edf6 100644
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--- a/src/main/java/net/minecraft/world/entity/monster/Zombie.java
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+++ b/src/main/java/net/minecraft/world/entity/monster/Zombie.java
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@@ -451,12 +451,16 @@ public class Zombie extends Monster {
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public boolean wasKilled(ServerLevel world, LivingEntity other) {
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boolean flag = super.wasKilled(world, other);
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- if ((world.getDifficulty() == Difficulty.NORMAL || world.getDifficulty() == Difficulty.HARD) && other instanceof Villager) {
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- Villager entityvillager = (Villager) other;
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-
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- if (world.getDifficulty() != Difficulty.HARD && this.random.nextBoolean()) {
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+ // Paper start
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+ if (level.paperConfig().entities.behavior.zombieVillagerInfectionChance != 0.0 && (level.paperConfig().entities.behavior.zombieVillagerInfectionChance != -1.0 || world.getDifficulty() == Difficulty.NORMAL || world.getDifficulty() == Difficulty.HARD) && other instanceof Villager) {
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+ if (level.paperConfig().entities.behavior.zombieVillagerInfectionChance == -1.0 && world.getDifficulty() != Difficulty.HARD && this.random.nextBoolean()) {
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return flag;
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}
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+ if (level.paperConfig().entities.behavior.zombieVillagerInfectionChance != -1.0 && (this.random.nextDouble() * 100.0) > level.paperConfig().entities.behavior.zombieVillagerInfectionChance) {
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+ return flag;
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+ } // Paper end
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+
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+ Villager entityvillager = (Villager) other;
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// CraftBukkit start
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flag = Zombie.zombifyVillager(world, entityvillager, this.blockPosition(), this.isSilent(), CreatureSpawnEvent.SpawnReason.INFECTION) == null;
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}
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