Paper/patches/api/0400-Add-Entity-Body-Yaw-AP...

82 lines
2.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: TheTuso <piotrekpasztor@gmail.com>
Date: Thu, 2 Feb 2023 16:40:11 +0100
Subject: [PATCH] Add Entity Body Yaw API
diff --git a/src/main/java/org/bukkit/entity/Entity.java b/src/main/java/org/bukkit/entity/Entity.java
index d6e4c7cdd34b03295825b3c5ad76626f8f48ec0e..11df702c6f8282aa96ae1ed6b9b29c81fbfadbad 100644
--- a/src/main/java/org/bukkit/entity/Entity.java
+++ b/src/main/java/org/bukkit/entity/Entity.java
@@ -1020,6 +1020,43 @@ public interface Entity extends Metadatable, CommandSender, Nameable, Persistent
* @return true if in powdered snow.
*/
boolean isInPowderedSnow();
+
+ /**
+ * Gets the x-coordinate of this entity
+ *
+ * @return x-coordinate
+ */
+ double getX();
+
+ /**
+ * Gets the y-coordinate of this entity
+ *
+ * @return y-coordinate
+ */
+ double getY();
+
+ /**
+ * Gets the z-coordinate of this entity
+ *
+ * @return z-coordinate
+ */
+ double getZ();
+
+ /**
+ * Gets this entity's pitch
+ *
+ * @see Location#getPitch()
+ * @return the entity's pitch
+ */
+ float getPitch();
+
+ /**
+ * Gets this entity's yaw
+ *
+ * @see Location#getYaw()
+ * @return the entity's yaw
+ */
+ float getYaw();
// Paper end
// Paper start - Collision API
diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
index 92c33fc9680159ab4e901cfba08092d868845c63..e3ff310a83b320c26de63e9239db63de271321c2 100644
--- a/src/main/java/org/bukkit/entity/LivingEntity.java
+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
@@ -1383,4 +1383,22 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
*/
void damageItemStack(org.bukkit.inventory.@NotNull EquipmentSlot slot, int amount);
// Paper end - ItemStack damage API
+
+ // Paper start - body yaw API
+ /**
+ * Gets entity body yaw
+ *
+ * @return entity body yaw
+ * @see Location#getYaw()
+ */
+ float getBodyYaw();
+
+ /**
+ * Sets entity body yaw
+ *
+ * @param bodyYaw new entity body yaw
+ * @see Location#setYaw(float)
+ */
+ void setBodyYaw(float bodyYaw);
+ // Paper end - body yaw API
}