mirror of
https://github.com/PaperMC/Paper.git
synced 2024-11-23 11:06:29 +01:00
01a13871de
Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
45 lines
2.4 KiB
Diff
45 lines
2.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Jake Potrebic <jake.m.potrebic@gmail.com>
|
|
Date: Sun, 24 Oct 2021 20:29:45 -0700
|
|
Subject: [PATCH] Fix issues with mob conversion
|
|
|
|
|
|
diff --git a/src/main/java/net/minecraft/world/entity/monster/Skeleton.java b/src/main/java/net/minecraft/world/entity/monster/Skeleton.java
|
|
index ded88c78c9000d4401d293d18b89b07ea46088dd..3a3f3358c4bbd16bdcadc56c6a865ecfb942ad54 100644
|
|
--- a/src/main/java/net/minecraft/world/entity/monster/Skeleton.java
|
|
+++ b/src/main/java/net/minecraft/world/entity/monster/Skeleton.java
|
|
@@ -86,10 +86,15 @@ public class Skeleton extends AbstractSkeleton {
|
|
}
|
|
|
|
protected void doFreezeConversion() {
|
|
- this.convertTo(EntityType.STRAY, true, org.bukkit.event.entity.EntityTransformEvent.TransformReason.FROZEN, org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason.FROZEN); // CraftBukkit - add spawn and transform reasons
|
|
- if (!this.isSilent()) {
|
|
+ Stray stray = this.convertTo(EntityType.STRAY, true, org.bukkit.event.entity.EntityTransformEvent.TransformReason.FROZEN, org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason.FROZEN); // CraftBukkit - add spawn and transform reasons // Paper - track result of conversion
|
|
+ if (stray != null && !this.isSilent()) { // Paper - only send event if conversion succeeded
|
|
this.level.levelEvent((Player) null, 1048, this.blockPosition(), 0);
|
|
}
|
|
+ // Paper start - reset conversion time to prevent event spam
|
|
+ if (stray == null) {
|
|
+ this.conversionTime = 300;
|
|
+ }
|
|
+ // Paper end
|
|
|
|
}
|
|
|
|
diff --git a/src/main/java/net/minecraft/world/entity/monster/piglin/AbstractPiglin.java b/src/main/java/net/minecraft/world/entity/monster/piglin/AbstractPiglin.java
|
|
index 38f56cb4adeac0d7dcad63d0fbd98f17ab6e3b46..5e0e6ab7eaa9825b2f8c90353c30673dd43dd8b8 100644
|
|
--- a/src/main/java/net/minecraft/world/entity/monster/piglin/AbstractPiglin.java
|
|
+++ b/src/main/java/net/minecraft/world/entity/monster/piglin/AbstractPiglin.java
|
|
@@ -105,6 +105,11 @@ public abstract class AbstractPiglin extends Monster {
|
|
if (entitypigzombie != null) {
|
|
entitypigzombie.addEffect(new MobEffectInstance(MobEffects.CONFUSION, 200, 0));
|
|
}
|
|
+ // Paper start - reset to prevent event spam
|
|
+ else {
|
|
+ this.timeInOverworld = 0;
|
|
+ }
|
|
+ // Paper end
|
|
|
|
}
|
|
|