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Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 810cb078 Add hideEntity / showEntity API CraftBukkit Changes: 04f8e7e2 SPIGOT-6814: (Chunk) PersistentData is lost after restart 37fd1917 Add hideEntity / showEntity API 7e2214da Move checkstyle to slightly later compile phase 45c3f826 SPIGOT-6816: Fix ChunkSnapshot#getBiome Spigot Changes: b11f318f Rebuild patches 622b2310 SPIGOT-6811: Fix mob spawning mismatch 2b2a3d56 Rebuild patches
50 lines
2.5 KiB
Diff
50 lines
2.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Mon, 28 Mar 2016 20:46:14 -0400
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Subject: [PATCH] Configurable Chunk Inhabited Time
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Vanilla stores how long a chunk has been active on a server, and dynamically scales some
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aspects of vanilla gameplay to this factor.
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For people who want all chunks to be treated equally, you can chose a fixed value.
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This allows to fine-tune vanilla gameplay.
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index aa8cd5965632626e4cbd4952acf9b349f79b2b1c..e7534ed3f995be64c99399ab76e98086cf37bb7f 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -284,4 +284,14 @@ public class PaperWorldConfig {
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skeleHorseSpawnChance = 0.01D; // Vanilla value
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}
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}
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+
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+ public int fixedInhabitedTime;
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+ private void fixedInhabitedTime() {
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+ if (PaperConfig.version < 16) {
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+ if (!config.getBoolean("world-settings.default.use-chunk-inhabited-timer", true)) config.set("world-settings.default.fixed-chunk-inhabited-time", 0);
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+ if (!config.getBoolean("world-settings." + worldName + ".use-chunk-inhabited-timer", true)) config.set("world-settings." + worldName + ".fixed-chunk-inhabited-time", 0);
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+ set("use-chunk-inhabited-timer", null);
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+ }
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+ fixedInhabitedTime = getInt("fixed-chunk-inhabited-time", -1);
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+ }
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}
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diff --git a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
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index 051ca5ac3bb9f66e921eaf49b1ee16b93b7daaa2..a9a14062a94b18b553a10b30de0cda7354ae4b7d 100644
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--- a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
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+++ b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
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@@ -282,6 +282,13 @@ public class LevelChunk extends ChunkAccess {
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return new ChunkAccess.TicksToSave(this.blockTicks, this.fluidTicks);
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}
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+ // Paper start
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+ @Override
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+ public long getInhabitedTime() {
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+ return this.level.paperConfig.fixedInhabitedTime < 0 ? super.getInhabitedTime() : this.level.paperConfig.fixedInhabitedTime;
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+ }
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+ // Paper end
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+
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@Override
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public GameEventDispatcher getEventDispatcher(int ySectionCoord) {
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return (GameEventDispatcher) this.gameEventDispatcherSections.computeIfAbsent(ySectionCoord, (j) -> {
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