Paper/Spigot-Server-Patches/0696-Drop-carried-item-when-player-has-disconnected.patch
Josh Roy be13705177
Updated Upstream (CraftBukkit) (#5484)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
6b8cd9a7 SPIGOT-6207: forcibly drop the items of a converted zombie villager
2021-04-12 02:03:08 +01:00

36 lines
1.7 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Dmitry Sidorov <jonmagon@gmail.com>
Date: Thu, 4 Feb 2021 20:32:01 +0300
Subject: [PATCH] Drop carried item when player has disconnected
Fixes disappearance of held items, when a player gets disconnected and PlayerDropItemEvent is cancelled.
Closes #5036
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
index 92ed4938d5fe6b76e3a9ac5491d6e9c004ade843..2df8e914f66176e22aeddf8b94a83af5ea921d88 100644
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
@@ -79,6 +79,7 @@ import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.EntityTypes;
import net.minecraft.world.entity.npc.EntityVillagerAbstract;
import net.minecraft.world.entity.player.EntityHuman;
+import net.minecraft.world.item.ItemStack;
import net.minecraft.world.level.ChunkCoordIntPair;
import net.minecraft.world.level.EnumGamemode;
import net.minecraft.world.level.GameRules;
@@ -609,6 +610,14 @@ public abstract class PlayerList {
}
// Paper end
+ // Paper - Drop carried item when player has disconnected
+ if (!entityplayer.inventory.getCarried().isEmpty()) {
+ ItemStack carried = entityplayer.inventory.getCarried();
+ entityplayer.inventory.setCarried(ItemStack.NULL_ITEM);
+ entityplayer.drop(carried, false);
+ }
+ // Paper end
+
this.savePlayerFile(entityplayer);
if (entityplayer.isPassenger()) {
Entity entity = entityplayer.getRootVehicle();