Paper/paper-api/src/main/java/com/destroystokyo/paper/MaterialTags.java

718 lines
27 KiB
Java

/*
* Copyright (c) 2018 Daniel Ennis (Aikar) MIT License
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
package com.destroystokyo.paper;
import org.bukkit.Material;
import org.bukkit.NamespacedKey;
import org.bukkit.Tag;
/**
* Represents a collection tags to identify materials that share common properties.
* Will map to minecraft for missing tags, as well as custom ones that may be useful.
* <p>
* All tags in this class are unmodifiable, attempting to modify them will throw an
* {@link UnsupportedOperationException}.
*/
@SuppressWarnings({"NonFinalUtilityClass", "unused", "WeakerAccess"})
public class MaterialTags {
private static NamespacedKey keyFor(String key) {
//noinspection deprecation
return new NamespacedKey("paper", key + "_settag");
}
public static final MaterialSetTag ARROWS = new MaterialSetTag(keyFor("arrows"))
.endsWith("ARROW")
.ensureSize("ARROWS", 3).lock();
/**
* Covers all colors of beds.
*/
public static final MaterialSetTag BEDS = new MaterialSetTag(keyFor("beds"))
.endsWith("_BED")
.ensureSize("BEDS", 16).lock();
/**
* Covers all bucket items.
*/
public static final MaterialSetTag BUCKETS = new MaterialSetTag(keyFor("buckets"))
.endsWith("BUCKET")
.ensureSize("BUCKETS", 11).lock();
/**
* Covers coal and charcoal.
*/
public static final MaterialSetTag COALS = new MaterialSetTag(keyFor("coals"))
.add(Material.COAL, Material.CHARCOAL).lock();
/**
* Covers both cobblestone wall variants.
*/
public static final MaterialSetTag COBBLESTONE_WALLS = new MaterialSetTag(keyFor("cobblestone_walls"))
.endsWith("COBBLESTONE_WALL")
.ensureSize("COBBLESTONE_WALLS", 2).lock();
/**
* Covers both cobblestone and mossy Cobblestone.
*/
public static final MaterialSetTag COBBLESTONES = new MaterialSetTag(keyFor("cobblestones"))
.add(Material.COBBLESTONE, Material.MOSSY_COBBLESTONE).lock();
/**
* Covers all colors of concrete.
*/
public static final MaterialSetTag CONCRETES = new MaterialSetTag(keyFor("concretes"))
.endsWith("_CONCRETE")
.ensureSize("CONCRETES", 16).lock();
/**
* Covers all colors of concrete powder.
*/
public static final MaterialSetTag CONCRETE_POWDER = new MaterialSetTag(keyFor("concrete_powder"))
.endsWith("_CONCRETE_POWDER")
.ensureSize("CONCRETE_POWDER", 16).lock();
/**
* Covers the two types of cooked fish.
*/
public static final MaterialSetTag COOKED_FISH = new MaterialSetTag(keyFor("cooked_fish"))
.add(Material.COOKED_COD, Material.COOKED_SALMON).lock();
/**
* Covers all variants of doors.
*/
public static final MaterialSetTag DOORS = new MaterialSetTag(keyFor("doors"))
.endsWith("_DOOR")
.ensureSize("DOORS", 20).lock();
/**
* Covers all dyes.
*/
public static final MaterialSetTag DYES = new MaterialSetTag(keyFor("dyes"))
.endsWith("_DYE")
.ensureSize("DYES", 16).lock();
/**
* Covers all variants of gates.
*/
public static final MaterialSetTag FENCE_GATES = new MaterialSetTag(keyFor("fence_gates"))
.endsWith("_GATE")
.ensureSize("FENCE_GATES", 11).lock();
/**
* Covers all variants of fences.
*/
public static final MaterialSetTag FENCES = new MaterialSetTag(keyFor("fences"))
.endsWith("_FENCE")
.ensureSize("FENCES", 12).lock();
/**
* Covers all variants of fish buckets.
*/
public static final MaterialSetTag FISH_BUCKETS = new MaterialSetTag(keyFor("fish_buckets"))
.add(Material.COD_BUCKET, Material.PUFFERFISH_BUCKET, Material.SALMON_BUCKET, Material.TROPICAL_FISH_BUCKET).lock();
/**
* Covers the non-colored glass and 16 stained glass (not panes).
*/
public static final MaterialSetTag GLASS = new MaterialSetTag(keyFor("glass"))
.endsWith("_GLASS")
.add(Material.GLASS)
.ensureSize("GLASS", 18).lock();
/**
* Covers the non-colored glass panes and stained glass panes (panes only).
*/
public static final MaterialSetTag GLASS_PANES = new MaterialSetTag(keyFor("glass_panes"))
.endsWith("GLASS_PANE")
.ensureSize("GLASS_PANES", 17).lock();
/**
* Covers all glazed terracotta blocks.
*/
public static final MaterialSetTag GLAZED_TERRACOTTA = new MaterialSetTag(keyFor("glazed_terracotta"))
.endsWith("GLAZED_TERRACOTTA")
.ensureSize("GLAZED_TERRACOTTA", 16).lock();
/**
* Covers the colors of stained terracotta.
*/
public static final MaterialSetTag STAINED_TERRACOTTA = new MaterialSetTag(keyFor("stained_terracotta"))
.endsWith("TERRACOTTA")
.not(Material.TERRACOTTA)
.notEndsWith("GLAZED_TERRACOTTA")
.ensureSize("STAINED_TERRACOTTA", 16).lock();
/**
* Covers terracotta along with the stained variants.
*/
public static final MaterialSetTag TERRACOTTA = new MaterialSetTag(keyFor("terracotta"))
.endsWith("TERRACOTTA")
.ensureSize("TERRACOTTA", 33).lock();
/**
* Covers both golden apples.
*/
public static final MaterialSetTag GOLDEN_APPLES = new MaterialSetTag(keyFor("golden_apples"))
.endsWith("GOLDEN_APPLE")
.ensureSize("GOLDEN_APPLES", 2).lock();
/**
* Covers the variants of horse armor.
*/
public static final MaterialSetTag HORSE_ARMORS = new MaterialSetTag(keyFor("horse_armors"))
.endsWith("_HORSE_ARMOR")
.ensureSize("HORSE_ARMORS", 4).lock();
/**
* Covers the variants of infested blocks.
*/
public static final MaterialSetTag INFESTED_BLOCKS = new MaterialSetTag(keyFor("infested_blocks"))
.startsWith("INFESTED_")
.ensureSize("INFESTED_BLOCKS", 7).lock();
/**
* Covers the variants of mushroom blocks.
*/
public static final MaterialSetTag MUSHROOM_BLOCKS = new MaterialSetTag(keyFor("mushroom_blocks"))
.endsWith("MUSHROOM_BLOCK")
.add(Material.MUSHROOM_STEM)
.ensureSize("MUSHROOM_BLOCKS", 3).lock();
/**
* Covers all mushrooms.
*/
public static final MaterialSetTag MUSHROOMS = new MaterialSetTag(keyFor("mushrooms"))
.add(Material.BROWN_MUSHROOM, Material.RED_MUSHROOM).lock();
/**
* Covers all music disc items.
*/
public static final MaterialSetTag MUSIC_DISCS = new MaterialSetTag(keyFor("music_discs"))
.startsWith("MUSIC_DISC_").lock();
/**
* Covers all ores.
*/
public static final MaterialSetTag ORES = new MaterialSetTag(keyFor("ores"))
.add(Material.ANCIENT_DEBRIS)
.endsWith("_ORE")
.ensureSize("ORES", 19).lock();
/**
* Covers all piston typed items and blocks including the piston head and moving piston.
*/
public static final MaterialSetTag PISTONS = new MaterialSetTag(keyFor("pistons"))
.contains("PISTON")
.ensureSize("PISTONS", 4).lock();
/**
* Covers all potato items.
*/
public static final MaterialSetTag POTATOES = new MaterialSetTag(keyFor("potatoes"))
.endsWith("POTATO")
.ensureSize("POTATOES", 3).lock();
/**
* Covers all wooden pressure plates and the weighted pressure plates and the stone pressure plate.
*/
public static final MaterialSetTag PRESSURE_PLATES = new MaterialSetTag(keyFor("pressure_plates"))
.endsWith("_PRESSURE_PLATE")
.ensureSize("PRESSURE_PLATES", 15).lock();
/**
* Covers the variants of prismarine blocks.
*/
public static final MaterialSetTag PRISMARINE = new MaterialSetTag(keyFor("prismarine"))
.add(Material.PRISMARINE, Material.PRISMARINE_BRICKS, Material.DARK_PRISMARINE).lock();
/**
* Covers the variants of prismarine slabs.
*/
public static final MaterialSetTag PRISMARINE_SLABS = new MaterialSetTag(keyFor("prismarine_slabs"))
.add(Material.PRISMARINE_SLAB, Material.PRISMARINE_BRICK_SLAB, Material.DARK_PRISMARINE_SLAB).lock();
/**
* Covers the variants of prismarine stairs.
*/
public static final MaterialSetTag PRISMARINE_STAIRS = new MaterialSetTag(keyFor("prismarine_stairs"))
.add(Material.PRISMARINE_STAIRS, Material.PRISMARINE_BRICK_STAIRS, Material.DARK_PRISMARINE_STAIRS).lock();
/**
* Covers the variants of pumpkins.
*/
public static final MaterialSetTag PUMPKINS = new MaterialSetTag(keyFor("pumpkins"))
.add(Material.CARVED_PUMPKIN, Material.JACK_O_LANTERN, Material.PUMPKIN).lock();
/**
* Covers the variants of quartz blocks.
*/
public static final MaterialSetTag QUARTZ_BLOCKS = new MaterialSetTag(keyFor("quartz_blocks"))
.add(Material.QUARTZ_BLOCK, Material.QUARTZ_PILLAR, Material.CHISELED_QUARTZ_BLOCK, Material.SMOOTH_QUARTZ).lock();
/**
* Covers all uncooked fish items.
*/
public static final MaterialSetTag RAW_FISH = new MaterialSetTag(keyFor("raw_fish"))
.add(Material.COD, Material.PUFFERFISH, Material.SALMON, Material.TROPICAL_FISH).lock();
/**
* Covers the variants of red sandstone blocks.
*/
public static final MaterialSetTag RED_SANDSTONES = new MaterialSetTag(keyFor("red_sandstones"))
.endsWith("RED_SANDSTONE")
.ensureSize("RED_SANDSTONES", 4).lock();
/**
* Covers the variants of sandstone blocks.
*/
public static final MaterialSetTag SANDSTONES = new MaterialSetTag(keyFor("sandstones"))
.add(Material.SANDSTONE, Material.CHISELED_SANDSTONE, Material.CUT_SANDSTONE, Material.SMOOTH_SANDSTONE).lock();
/**
* Covers sponge and wet sponge.
*/
public static final MaterialSetTag SPONGES = new MaterialSetTag(keyFor("sponges"))
.endsWith("SPONGE")
.ensureSize("SPONGES", 2).lock();
/**
* Covers the non-colored and colored shulker boxes.
*/
public static final MaterialSetTag SHULKER_BOXES = new MaterialSetTag(keyFor("shulker_boxes"))
.endsWith("SHULKER_BOX")
.ensureSize("SHULKER_BOXES", 17).lock();
/**
* Covers zombie, creeper, skeleton, dragon, and player heads.
*/
public static final MaterialSetTag SKULLS = new MaterialSetTag(keyFor("skulls"))
.endsWith("_HEAD")
.endsWith("_SKULL")
.not(Material.PISTON_HEAD)
.ensureSize("SKULLS", 14).lock();
/**
* Covers all spawn egg items.
*/
public static final MaterialSetTag SPAWN_EGGS = new MaterialSetTag(keyFor("spawn_eggs"))
.endsWith("_SPAWN_EGG")
.ensureSize("SPAWN_EGGS", 78).lock();
/**
* Covers all colors of stained glass.
*/
public static final MaterialSetTag STAINED_GLASS = new MaterialSetTag(keyFor("stained_glass"))
.endsWith("_STAINED_GLASS")
.ensureSize("STAINED_GLASS", 16).lock();
/**
* Covers all colors of stained glass panes.
*/
public static final MaterialSetTag STAINED_GLASS_PANES = new MaterialSetTag(keyFor("stained_glass_panes"))
.endsWith("STAINED_GLASS_PANE")
.ensureSize("STAINED_GLASS_PANES", 16).lock();
/**
* Covers all variants of trapdoors.
*/
public static final MaterialSetTag TRAPDOORS = new MaterialSetTag(keyFor("trapdoors"))
.endsWith("_TRAPDOOR")
.ensureSize("TRAPDOORS", 20).lock();
/**
* Covers all wood variants of doors.
*/
public static final MaterialSetTag WOODEN_DOORS = new MaterialSetTag(keyFor("wooden_doors"))
.endsWith("_DOOR")
.not(Material.IRON_DOOR)
.notContains("COPPER")
.ensureSize("WOODEN_DOORS", 11).lock();
/**
* Covers all wood variants of fences.
*/
public static final MaterialSetTag WOODEN_FENCES = new MaterialSetTag(keyFor("wooden_fences"))
.endsWith("_FENCE")
.not(Material.NETHER_BRICK_FENCE)
.ensureSize("WOODEN_FENCES", 11).lock();
/**
* Covers all wood variants of trapdoors.
*/
public static final MaterialSetTag WOODEN_TRAPDOORS = new MaterialSetTag(keyFor("wooden_trapdoors"))
.endsWith("_TRAPDOOR")
.not(Material.IRON_TRAPDOOR)
.notContains("COPPER")
.ensureSize("WOODEN_TRAPDOORS", 11).lock();
/**
* Covers the wood variants of gates.
*/
public static final MaterialSetTag WOODEN_GATES = new MaterialSetTag(keyFor("wooden_gates"))
.endsWith("_GATE")
.ensureSize("WOODEN_GATES", 11).lock();
/**
* Covers the variants of purpur.
*/
public static final MaterialSetTag PURPUR = new MaterialSetTag(keyFor("purpur"))
.startsWith("PURPUR_")
.ensureSize("PURPUR", 4).lock();
/**
* Covers the variants of signs.
*/
public static final MaterialSetTag SIGNS = new MaterialSetTag(keyFor("signs"))
.endsWith("_SIGN")
.ensureSize("SIGNS", 44).lock();
/**
* Covers the variants of a regular torch.
*/
public static final MaterialSetTag TORCH = new MaterialSetTag(keyFor("torch"))
.add(Material.TORCH, Material.WALL_TORCH)
.ensureSize("TORCH", 2).lock();
/**
* Covers the variants of a redstone torch.
*/
public static final MaterialSetTag REDSTONE_TORCH = new MaterialSetTag(keyFor("restone_torch"))
.add(Material.REDSTONE_TORCH, Material.REDSTONE_WALL_TORCH)
.ensureSize("REDSTONE_TORCH", 2).lock();
/**
* Covers the variants of a soul torch.
*/
public static final MaterialSetTag SOUL_TORCH = new MaterialSetTag(keyFor("soul_torch"))
.add(Material.SOUL_TORCH, Material.SOUL_WALL_TORCH)
.ensureSize("SOUL_TORCH", 2).lock();
/**
* Covers the variants of torches.
*/
public static final MaterialSetTag TORCHES = new MaterialSetTag(keyFor("torches"))
.add(TORCH, REDSTONE_TORCH, SOUL_TORCH)
.ensureSize("TORCHES", 6).lock();
/**
* Covers the variants of lanterns.
*/
public static final MaterialSetTag LANTERNS = new MaterialSetTag(keyFor("lanterns"))
.add(Material.LANTERN, Material.SOUL_LANTERN)
.ensureSize("LANTERNS", 2).lock();
/**
* Covers the variants of rails.
*/
public static final MaterialSetTag RAILS = new MaterialSetTag(keyFor("rails"))
.endsWith("RAIL")
.ensureSize("RAILS", 4).lock();
/**
* Covers the variants of swords.
*/
public static final MaterialSetTag SWORDS = new MaterialSetTag(keyFor("swords"))
.endsWith("_SWORD")
.ensureSize("SWORDS", 6).lock();
/**
* Covers the variants of shovels.
*/
public static final MaterialSetTag SHOVELS = new MaterialSetTag(keyFor("shovels"))
.endsWith("_SHOVEL")
.ensureSize("SHOVELS", 6).lock();
/**
* Covers the variants of pickaxes.
*/
public static final MaterialSetTag PICKAXES = new MaterialSetTag(keyFor("pickaxes"))
.endsWith("_PICKAXE")
.ensureSize("PICKAXES", 6).lock();
/**
* Covers the variants of axes.
*/
public static final MaterialSetTag AXES = new MaterialSetTag(keyFor("axes"))
.endsWith("_AXE")
.ensureSize("AXES", 6).lock();
/**
* Covers the variants of hoes.
*/
public static final MaterialSetTag HOES = new MaterialSetTag(keyFor("hoes"))
.endsWith("_HOE")
.ensureSize("HOES", 6).lock();
/**
* Covers the variants of helmets.
*/
public static final MaterialSetTag HELMETS = new MaterialSetTag(keyFor("helmets"))
.endsWith("_HELMET")
.ensureSize("HELMETS", 7).lock();
/**
* Covers the variants of items that can be equipped in the helmet slot.
*/
public static final MaterialSetTag HEAD_EQUIPPABLE = new MaterialSetTag(keyFor("head_equippable"))
.endsWith("_HELMET")
.add(SKULLS)
.add(Material.CARVED_PUMPKIN)
.ensureSize("HEAD_EQUIPPABLE", 22).lock();
/**
* Covers the variants of chestplate.
*/
public static final MaterialSetTag CHESTPLATES = new MaterialSetTag(keyFor("chestplates"))
.endsWith("_CHESTPLATE")
.ensureSize("CHESTPLATES", 6).lock();
/**
* Covers the variants of items that can be equipped in the chest slot.
*/
public static final MaterialSetTag CHEST_EQUIPPABLE = new MaterialSetTag(keyFor("chest_equippable"))
.endsWith("_CHESTPLATE")
.add(Material.ELYTRA)
.ensureSize("CHEST_EQUIPPABLE", 7).lock();
/**
* Covers the variants of leggings.
*/
public static final MaterialSetTag LEGGINGS = new MaterialSetTag(keyFor("leggings"))
.endsWith("_LEGGINGS")
.ensureSize("LEGGINGS", 6).lock();
/**
* Covers the variants of boots.
*/
public static final MaterialSetTag BOOTS = new MaterialSetTag(keyFor("boots"))
.endsWith("_BOOTS")
.ensureSize("BOOTS", 6).lock();
/**
* Covers all variants of armor.
*/
public static final MaterialSetTag ARMOR = new MaterialSetTag(keyFor("armor")).add(HELMETS, CHESTPLATES, LEGGINGS, BOOTS)
.ensureSize("ARMOR", 25).lock();
/**
* Covers the variants of bows.
*/
public static final MaterialSetTag BOWS = new MaterialSetTag(keyFor("bows"))
.add(Material.BOW)
.add(Material.CROSSBOW)
.ensureSize("BOWS", 2).lock();
/**
* Covers the variants of player-throwable projectiles (not requiring a bow or any other "assistance").
*/
public static final MaterialSetTag THROWABLE_PROJECTILES = new MaterialSetTag(keyFor("throwable_projectiles"))
.add(Material.EGG, Material.SNOWBALL, Material.SPLASH_POTION, Material.TRIDENT, Material.ENDER_PEARL, Material.EXPERIENCE_BOTTLE, Material.FIREWORK_ROCKET).lock();
/**
* Covers materials that can be colored, such as wool, shulker boxes, stained glass etc.
*/
@SuppressWarnings("unchecked")
public static final MaterialSetTag COLORABLE = new MaterialSetTag(keyFor("colorable"))
.add(Tag.WOOL, Tag.CARPETS).add(SHULKER_BOXES, STAINED_GLASS, STAINED_GLASS_PANES, CONCRETES, BEDS).lock();
//.ensureSize("COLORABLE", 81).lock(); unit test don't have the vanilla item tags, so counts don't line up for real
/**
* Covers the variants of coral.
*/
public static final MaterialSetTag CORAL = new MaterialSetTag(keyFor("coral"))
.endsWith("_CORAL")
.ensureSize("CORAL", 10).lock();
/**
* Covers the variants of coral fans.
*/
public static final MaterialSetTag CORAL_FANS = new MaterialSetTag(keyFor("coral_fans"))
.endsWith("_CORAL_FAN")
.endsWith("_CORAL_WALL_FAN")
.ensureSize("CORAL_FANS", 20).lock();
/**
* Covers the variants of coral blocks.
*/
public static final MaterialSetTag CORAL_BLOCKS = new MaterialSetTag(keyFor("coral_blocks"))
.endsWith("_CORAL_BLOCK")
.ensureSize("CORAL_BLOCKS", 10).lock();
/**
* Covers all items that can be enchanted from the enchantment table or anvil.
*/
public static final MaterialSetTag ENCHANTABLE = new MaterialSetTag(keyFor("enchantable"))
.add(PICKAXES, SWORDS, SHOVELS, AXES, HOES, HELMETS, CHEST_EQUIPPABLE, LEGGINGS, BOOTS, BOWS)
.add(Material.TRIDENT, Material.SHIELD, Material.FISHING_ROD, Material.SHEARS,
Material.FLINT_AND_STEEL, Material.CARROT_ON_A_STICK, Material.WARPED_FUNGUS_ON_A_STICK,
Material.BRUSH, Material.CARVED_PUMPKIN, Material.COMPASS, Material.SKELETON_SKULL,
Material.WITHER_SKELETON_SKULL, Material.PLAYER_HEAD, Material.ZOMBIE_HEAD,
Material.CREEPER_HEAD, Material.DRAGON_HEAD, Material.PIGLIN_HEAD)
.ensureSize("ENCHANTABLE", 75).lock();
/**
* Covers the variants of raw ores.
*/
public static final MaterialSetTag RAW_ORES = new MaterialSetTag(keyFor("raw_ores"))
.add(Material.RAW_COPPER, Material.RAW_GOLD, Material.RAW_IRON).lock();
/**
* Covers the variants of deepslate ores.
*/
public static final MaterialSetTag DEEPSLATE_ORES = new MaterialSetTag(keyFor("deepslate_ores"))
.add(material -> material.name().startsWith("DEEPSLATE_") && material.name().endsWith("_ORE"))
.ensureSize("DEEPSLATE_ORES", 8).lock();
/**
* Covers the variants of raw ore blocks.
*/
public static final MaterialSetTag RAW_ORE_BLOCKS = new MaterialSetTag(keyFor("raw_ore_blocks"))
.add(Material.RAW_COPPER_BLOCK, Material.RAW_GOLD_BLOCK, Material.RAW_IRON_BLOCK).lock();
/**
* Covers all oxidized copper blocks.
*/
public static final MaterialSetTag OXIDIZED_COPPER_BLOCKS = new MaterialSetTag(keyFor("oxidized_copper_blocks"))
.startsWith("OXIDIZED_").startsWith("WAXED_OXIDIZED_").ensureSize("OXIDIZED_COPPER_BLOCKS", 18).lock();
/**
* Covers all weathered copper blocks.
*/
public static final MaterialSetTag WEATHERED_COPPER_BLOCKS = new MaterialSetTag(keyFor("weathered_copper_blocks"))
.startsWith("WEATHERED_").startsWith("WAXED_WEATHERED_").ensureSize("WEATHERED_COPPER_BLOCKS", 18).lock();
/**
* Covers all exposed copper blocks.
*/
public static final MaterialSetTag EXPOSED_COPPER_BLOCKS = new MaterialSetTag(keyFor("exposed_copper_blocks"))
.startsWith("EXPOSED_").startsWith("WAXED_EXPOSED_").ensureSize("EXPOSED_COPPER_BLOCKS", 18).lock();
/**
* Covers all un-weathered copper blocks.
*/
public static final MaterialSetTag UNAFFECTED_COPPER_BLOCKS = new MaterialSetTag(keyFor("unaffected_copper_blocks"))
.startsWith("CUT_COPPER").startsWith("WAXED_CUT_COPPER")
.startsWith("WAXED_COPPER_").startsWith("COPPER_")
.add(Material.CHISELED_COPPER, Material.WAXED_CHISELED_COPPER)
.not(Material.COPPER_INGOT, Material.COPPER_ORE)
.ensureSize("UNAFFECTED_COPPER_BLOCKS", 18).lock();
/**
* Covers all waxed copper blocks.
* <p>
* Combine with other copper-related tags to filter is-waxed or not.
*/
public static final MaterialSetTag WAXED_COPPER_BLOCKS = new MaterialSetTag(keyFor("waxed_copper_blocks"))
.add(m -> m.name().startsWith("WAXED_") && m.name().contains("COPPER")).ensureSize("WAXED_COPPER_BLOCKS", 36).lock();
/**
* Covers all un-waxed copper blocks.
* <p>
* Combine with other copper-related tags to filter is-un-waxed or not.
*/
public static final MaterialSetTag UNWAXED_COPPER_BLOCKS = new MaterialSetTag(keyFor("unwaxed_copper_blocks"))
.startsWith("EXPOSED_").startsWith("WEATHERED_").startsWith("OXIDIZED_")
.startsWith("CUT_COPPER")
.add(Material.COPPER_BLOCK, Material.CHISELED_COPPER, Material.COPPER_DOOR, Material.COPPER_TRAPDOOR, Material.COPPER_GRATE, Material.COPPER_BULB)
.ensureSize("UNWAXED_COPPER_BLOCKS", 36).lock();
/**
* Covers all copper block variants.
*/
public static final MaterialSetTag COPPER_BLOCKS = new MaterialSetTag(keyFor("copper_blocks"))
.add(WAXED_COPPER_BLOCKS).add(UNWAXED_COPPER_BLOCKS).ensureSize("COPPER_BLOCKS", 72).lock();
/**
* Covers all weathering/waxed states of the plain copper block.
*/
public static final MaterialSetTag FULL_COPPER_BLOCKS = new MaterialSetTag(keyFor("full_copper_blocks"))
.endsWith("OXIDIZED_COPPER")
.endsWith("WEATHERED_COPPER")
.endsWith("EXPOSED_COPPER")
.endsWith("COPPER_BLOCK")
.not(Material.RAW_COPPER_BLOCK)
.ensureSize("FULL_COPPER_BLOCKS", 8).lock();
/**
* Covers all weathering/waxed states of the cut copper block.
*/
public static final MaterialSetTag CUT_COPPER_BLOCKS = new MaterialSetTag(keyFor("cut_copper_blocks"))
.endsWith("CUT_COPPER").ensureSize("CUT_COPPER_BLOCKS", 8).lock();
/**
* Covers all weathering/waxed states of the cut copper stairs.
*/
public static final MaterialSetTag CUT_COPPER_STAIRS = new MaterialSetTag(keyFor("cut_copper_stairs"))
.endsWith("CUT_COPPER_STAIRS").ensureSize("CUT_COPPER_STAIRS", 8).lock();
/**
* Covers all weathering/waxed states of the cut copper slab.
*/
public static final MaterialSetTag CUT_COPPER_SLABS = new MaterialSetTag(keyFor("cut_copper_slabs"))
.endsWith("CUT_COPPER_SLAB").ensureSize("CUT_COPPER_SLABS", 8).lock();
/**
* Covers all Wooden Tools.
*/
public static final MaterialSetTag WOODEN_TOOLS = new MaterialSetTag(keyFor("wooden_tools"))
.add(Material.WOODEN_AXE, Material.WOODEN_HOE, Material.WOODEN_PICKAXE, Material.WOODEN_SHOVEL, Material.WOODEN_SWORD)
.ensureSize("WOODEN_TOOLS", 5).lock();
/**
* Covers all Stone Tools.
*/
public static final MaterialSetTag STONE_TOOLS = new MaterialSetTag(keyFor("stone_tools"))
.add(Material.STONE_AXE, Material.STONE_HOE, Material.STONE_PICKAXE, Material.STONE_SHOVEL, Material.STONE_SWORD)
.ensureSize("STONE_TOOLS", 5).lock();
/**
* Covers all Iron Tools.
*/
public static final MaterialSetTag IRON_TOOLS = new MaterialSetTag(keyFor("iron_tools"))
.add(Material.IRON_AXE, Material.IRON_HOE, Material.IRON_PICKAXE, Material.IRON_SHOVEL, Material.IRON_SWORD)
.ensureSize("IRON_TOOLS", 5).lock();
/**
* Covers all Gold Tools.
*/
public static final MaterialSetTag GOLDEN_TOOLS = new MaterialSetTag(keyFor("golden_tools"))
.add(Material.GOLDEN_AXE, Material.GOLDEN_HOE, Material.GOLDEN_PICKAXE, Material.GOLDEN_SHOVEL, Material.GOLDEN_SWORD)
.ensureSize("GOLDEN_TOOLS", 5).lock();
/**
* Covers all Diamond Tools.
*/
public static final MaterialSetTag DIAMOND_TOOLS = new MaterialSetTag(keyFor("diamond_tools"))
.add(Material.DIAMOND_AXE, Material.DIAMOND_HOE, Material.DIAMOND_PICKAXE, Material.DIAMOND_SHOVEL, Material.DIAMOND_SWORD)
.ensureSize("DIAMOND_TOOLS", 5).lock();
/**
* Covers all Netherite Tools.
*/
public static final MaterialSetTag NETHERITE_TOOLS = new MaterialSetTag(keyFor("netherite_tools"))
.add(Material.NETHERITE_AXE, Material.NETHERITE_HOE, Material.NETHERITE_PICKAXE, Material.NETHERITE_SHOVEL, Material.NETHERITE_SWORD)
.ensureSize("NETHERITE_TOOLS", 5).lock();
}