Paper/paper-api/src/main/java/com/destroystokyo/paper/event/entity/ThrownEggHatchEvent.java

116 lines
3.1 KiB
Java

package com.destroystokyo.paper.event.entity;
import org.bukkit.entity.Egg;
import org.bukkit.entity.EntityType;
import org.bukkit.event.Event;
import org.bukkit.event.HandlerList;
import org.jetbrains.annotations.NotNull;
/**
* Called when a thrown egg might hatch.
* <p>
* This event fires for all thrown eggs that may hatch, players, dispensers, etc.
*/
public class ThrownEggHatchEvent extends Event {
private static final HandlerList handlers = new HandlerList();
private final Egg egg;
private boolean hatching;
private EntityType hatchType;
private byte numHatches;
public ThrownEggHatchEvent(@NotNull final Egg egg, final boolean hatching, final byte numHatches, @NotNull final EntityType hatchingType) {
this.egg = egg;
this.hatching = hatching;
this.numHatches = numHatches;
this.hatchType = hatchingType;
}
/**
* Gets the egg involved in this event.
*
* @return the egg involved in this event
*/
@NotNull
public Egg getEgg() {
return egg;
}
/**
* Gets whether the egg is hatching or not. Will be what the server
* would've done without interaction.
*
* @return boolean Whether the egg is going to hatch or not
*/
public boolean isHatching() {
return hatching;
}
/**
* Sets whether the egg will hatch or not.
*
* @param hatching true if you want the egg to hatch, false if you want it
* not to
*/
public void setHatching(boolean hatching) {
this.hatching = hatching;
}
/**
* Get the type of the mob being hatched (EntityType.CHICKEN by default)
*
* @return The type of the mob being hatched by the egg
*/
@NotNull
public EntityType getHatchingType() {
return hatchType;
}
/**
* Change the type of mob being hatched by the egg
*
* @param hatchType The type of the mob being hatched by the egg
*/
public void setHatchingType(@NotNull EntityType hatchType) {
if (!hatchType.isSpawnable()) throw new IllegalArgumentException("Can't spawn that entity type from an egg!");
this.hatchType = hatchType;
}
/**
* Get the number of mob hatches from the egg. By default the number will
* be the number the server would've done
* <ul>
* <li>7/8 chance of being 0
* <li>31/256 ~= 1/8 chance to be 1
* <li>1/256 chance to be 4
* </ul>
*
* @return The number of mobs going to be hatched by the egg
*/
public byte getNumHatches() {
return numHatches;
}
/**
* Change the number of mobs coming out of the hatched egg
* <p>
* The boolean hatching will override this number. Ie. If hatching =
* false, this number will not matter
*
* @param numHatches The number of mobs coming out of the egg
*/
public void setNumHatches(byte numHatches) {
this.numHatches = numHatches;
}
@NotNull
@Override
public HandlerList getHandlers() {
return handlers;
}
@NotNull
public static HandlerList getHandlerList() {
return handlers;
}
}