Paper/paper-api/src/main/java/com/destroystokyo/paper/event/player/PlayerArmorChangeEvent.java

140 lines
4.3 KiB
Java

package com.destroystokyo.paper.event.player;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.event.HandlerList;
import org.bukkit.event.player.PlayerEvent;
import org.bukkit.inventory.ItemStack;
import java.util.Arrays;
import java.util.Collections;
import java.util.HashSet;
import java.util.Set;
import org.jetbrains.annotations.ApiStatus;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
import static org.bukkit.Material.*;
/**
* Called when the player themselves change their armor items
* <p>
* Not currently called for environmental factors though it <strong>MAY BE IN THE FUTURE</strong>
*/
public class PlayerArmorChangeEvent extends PlayerEvent {
private static final HandlerList HANDLERS = new HandlerList();
@NotNull private final SlotType slotType;
@NotNull private final ItemStack oldItem;
@NotNull private final ItemStack newItem;
@ApiStatus.Internal
public PlayerArmorChangeEvent(@NotNull Player player, @NotNull SlotType slotType, @NotNull ItemStack oldItem, @NotNull ItemStack newItem) {
super(player);
this.slotType = slotType;
this.oldItem = oldItem;
this.newItem = newItem;
}
/**
* Gets the type of slot being altered.
*
* @return type of slot being altered
*/
@NotNull
public SlotType getSlotType() {
return this.slotType;
}
/**
* Gets the existing item that's being replaced
*
* @return old item
*/
@NotNull
public ItemStack getOldItem() {
return this.oldItem;
}
/**
* Gets the new item that's replacing the old
*
* @return new item
*/
@NotNull
public ItemStack getNewItem() {
return this.newItem;
}
@Override
public String toString() {
return "ArmorChangeEvent{" + "player=" + player + ", slotType=" + slotType + ", oldItem=" + oldItem + ", newItem=" + newItem + '}';
}
@NotNull
@Override
public HandlerList getHandlers() {
return HANDLERS;
}
@NotNull
public static HandlerList getHandlerList() {
return HANDLERS;
}
public enum SlotType {
HEAD(NETHERITE_HELMET, DIAMOND_HELMET, GOLDEN_HELMET, IRON_HELMET, CHAINMAIL_HELMET, LEATHER_HELMET, CARVED_PUMPKIN, PLAYER_HEAD, SKELETON_SKULL, ZOMBIE_HEAD, CREEPER_HEAD, WITHER_SKELETON_SKULL, TURTLE_HELMET, DRAGON_HEAD, PIGLIN_HEAD),
CHEST(NETHERITE_CHESTPLATE, DIAMOND_CHESTPLATE, GOLDEN_CHESTPLATE, IRON_CHESTPLATE, CHAINMAIL_CHESTPLATE, LEATHER_CHESTPLATE, ELYTRA),
LEGS(NETHERITE_LEGGINGS, DIAMOND_LEGGINGS, GOLDEN_LEGGINGS, IRON_LEGGINGS, CHAINMAIL_LEGGINGS, LEATHER_LEGGINGS),
FEET(NETHERITE_BOOTS, DIAMOND_BOOTS, GOLDEN_BOOTS, IRON_BOOTS, CHAINMAIL_BOOTS, LEATHER_BOOTS);
private final Set<Material> mutableTypes = new HashSet<>();
private Set<Material> immutableTypes;
SlotType(Material... types) {
this.mutableTypes.addAll(Arrays.asList(types));
}
/**
* Gets an immutable set of all allowed material types that can be placed in an
* armor slot.
*
* @return immutable set of material types
*/
@NotNull
public Set<Material> getTypes() {
if (immutableTypes == null) {
immutableTypes = Collections.unmodifiableSet(mutableTypes);
}
return immutableTypes;
}
/**
* Gets the type of slot via the specified material
*
* @param material material to get slot by
* @return slot type the material will go in, or null if it won't
*/
@Nullable
public static SlotType getByMaterial(@NotNull Material material) {
for (SlotType slotType : values()) {
if (slotType.getTypes().contains(material)) {
return slotType;
}
}
return null;
}
/**
* Gets whether this material can be equipped to a slot
*
* @param material material to check
* @return whether this material can be equipped
*/
public static boolean isEquipable(@NotNull Material material) {
return getByMaterial(material) != null;
}
}
}