mirror of https://github.com/PaperMC/Paper.git
77 lines
2.3 KiB
Java
77 lines
2.3 KiB
Java
package com.destroystokyo.paper.event.player;
|
|
|
|
import org.bukkit.entity.Entity;
|
|
import org.bukkit.entity.Player;
|
|
import org.bukkit.event.Cancellable;
|
|
import org.bukkit.event.HandlerList;
|
|
import org.bukkit.event.player.PlayerEvent;
|
|
import org.jetbrains.annotations.NotNull;
|
|
|
|
/**
|
|
* Called when processing a player's attack on an entity when the player's attack strength cooldown is reset
|
|
*/
|
|
public class PlayerAttackEntityCooldownResetEvent extends PlayerEvent implements Cancellable {
|
|
|
|
private final float cooledAttackStrength;
|
|
private boolean cancel = false;
|
|
private static final HandlerList handlers = new HandlerList();
|
|
@NotNull private final Entity attackedEntity;
|
|
|
|
public PlayerAttackEntityCooldownResetEvent(@NotNull Player who, @NotNull Entity attackedEntity, float cooledAttackStrength) {
|
|
super(who);
|
|
this.attackedEntity = attackedEntity;
|
|
this.cooledAttackStrength = cooledAttackStrength;
|
|
}
|
|
|
|
@Override
|
|
public @NotNull HandlerList getHandlers() {
|
|
return handlers;
|
|
}
|
|
|
|
public static @NotNull HandlerList getHandlerList() {
|
|
return handlers;
|
|
}
|
|
|
|
/**
|
|
* Gets the cancellation state of this event. A cancelled event will not
|
|
* be executed in the server, but will still pass to other plugins
|
|
* <p>
|
|
* If an attack cooldown event is cancelled, the players attack strength will remain at the same value instead of being reset.
|
|
*
|
|
* @return true if this event is cancelled
|
|
*/
|
|
@Override
|
|
public boolean isCancelled() {
|
|
return cancel;
|
|
}
|
|
|
|
/**
|
|
* Cancelling this event will prevent the target player from having their cooldown reset from attacking this entity
|
|
*
|
|
* @param cancel true if you wish to cancel this event
|
|
*/
|
|
@Override
|
|
public void setCancelled(boolean cancel) {
|
|
this.cancel = cancel;
|
|
}
|
|
|
|
/**
|
|
* Get the value of the players cooldown attack strength when they initiated the attack
|
|
*
|
|
* @return returns the original player cooldown value
|
|
*/
|
|
public float getCooledAttackStrength() {
|
|
return cooledAttackStrength;
|
|
}
|
|
|
|
/**
|
|
* Returns the entity attacked by the player
|
|
*
|
|
* @return the entity attacked by the player
|
|
*/
|
|
@NotNull
|
|
public Entity getAttackedEntity() {
|
|
return attackedEntity;
|
|
}
|
|
}
|