Paper/paper-api/src/main/java/com/destroystokyo/paper/event/player/PlayerAttackEntityCooldownR...

77 lines
2.3 KiB
Java

package com.destroystokyo.paper.event.player;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
import org.bukkit.event.Cancellable;
import org.bukkit.event.HandlerList;
import org.bukkit.event.player.PlayerEvent;
import org.jetbrains.annotations.NotNull;
/**
* Called when processing a player's attack on an entity when the player's attack strength cooldown is reset
*/
public class PlayerAttackEntityCooldownResetEvent extends PlayerEvent implements Cancellable {
private final float cooledAttackStrength;
private boolean cancel = false;
private static final HandlerList handlers = new HandlerList();
@NotNull private final Entity attackedEntity;
public PlayerAttackEntityCooldownResetEvent(@NotNull Player who, @NotNull Entity attackedEntity, float cooledAttackStrength) {
super(who);
this.attackedEntity = attackedEntity;
this.cooledAttackStrength = cooledAttackStrength;
}
@Override
public @NotNull HandlerList getHandlers() {
return handlers;
}
public static @NotNull HandlerList getHandlerList() {
return handlers;
}
/**
* Gets the cancellation state of this event. A cancelled event will not
* be executed in the server, but will still pass to other plugins
* <p>
* If an attack cooldown event is cancelled, the players attack strength will remain at the same value instead of being reset.
*
* @return true if this event is cancelled
*/
@Override
public boolean isCancelled() {
return cancel;
}
/**
* Cancelling this event will prevent the target player from having their cooldown reset from attacking this entity
*
* @param cancel true if you wish to cancel this event
*/
@Override
public void setCancelled(boolean cancel) {
this.cancel = cancel;
}
/**
* Get the value of the players cooldown attack strength when they initiated the attack
*
* @return returns the original player cooldown value
*/
public float getCooledAttackStrength() {
return cooledAttackStrength;
}
/**
* Returns the entity attacked by the player
*
* @return the entity attacked by the player
*/
@NotNull
public Entity getAttackedEntity() {
return attackedEntity;
}
}