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The ZombieVillager#setConversionTime API method internally calls startConversion which always broadcasts the entity event responsible for playing the respective sound at the beginning of a conversion. This is not always wanted by developers when modifying already converting zombies in particular. This commit expands the ZombieVillager interface with another overload of the setConversionTime method that also takes a simple toggle flag indicating whether or not the entity event should be published to the world.
19 lines
1.1 KiB
Diff
19 lines
1.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Noah van der Aa <ndvdaa@gmail.com>
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Date: Wed, 15 Jun 2022 22:34:07 +0200
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Subject: [PATCH] Fix MC-252439
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diff --git a/src/main/java/net/minecraft/world/entity/monster/ZombieVillager.java b/src/main/java/net/minecraft/world/entity/monster/ZombieVillager.java
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index 473f2b7027e7889c5ce502622652a1602a19f64e..0a4c1818f93894b4b6f953a0de91543749a6d22a 100644
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--- a/src/main/java/net/minecraft/world/entity/monster/ZombieVillager.java
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+++ b/src/main/java/net/minecraft/world/entity/monster/ZombieVillager.java
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@@ -266,6 +266,7 @@ public class ZombieVillager extends Zombie implements VillagerDataHolder {
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entityvillager.setVillagerXp(this.villagerXp);
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entityvillager.finalizeSpawn(world, world.getCurrentDifficultyAt(entityvillager.blockPosition()), MobSpawnType.CONVERSION, (SpawnGroupData) null, (CompoundTag) null);
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+ entityvillager.refreshBrain(world); // Paper - Fix MC-252439
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if (this.conversionStarter != null) {
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Player entityhuman = world.getPlayerByUUID(this.conversionStarter);
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