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b58063a949
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 607ce370 SPIGOT-7069: Material.BARREL has Directional data class, should also be Openable f14cea82 SPIGOT-7070: Material.SCULK_VEIN has Waterlogged data class, should also be MultipleFacing 8e43b278 PR-767: Add support checking/survivability methods for BlockData b3dee151 SPIGOT-7083: Add Boat.WoodenType, Boat.Status; deprecate TreeSpecies CraftBukkit Changes: 9a8e08010 SPIGOT-7069: Material.BARREL has Directional data class, should also be Openable 26bd88ccd SPIGOT-7070: Material.SCULK_VEIN has Waterlogged data class, should also be MultipleFacing 7ba06e15b SPIGOT-7095: StructureGrowEvent doesn't fire for mangrove propagules growing to a tree 163e35c91 PR-1079: Add support checking/survivability methods for BlockData 4230f8f0e SPIGOT-7083: Add Boat.WoodenType, Boat.Status; deprecate TreeSpecies Spigot Changes: 14a2382f Rebuild patches
20 lines
1.1 KiB
Diff
20 lines
1.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Wed, 6 Jul 2022 14:59:38 -0700
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Subject: [PATCH] Fix Bee flower NPE
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diff --git a/src/main/java/net/minecraft/world/entity/animal/Bee.java b/src/main/java/net/minecraft/world/entity/animal/Bee.java
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index bd048cc30046f19f9eee89c6ba45d0816a160e67..e5de2c1d11e5de88420caba35bf75c8bbd799db5 100644
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--- a/src/main/java/net/minecraft/world/entity/animal/Bee.java
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+++ b/src/main/java/net/minecraft/world/entity/animal/Bee.java
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@@ -802,7 +802,7 @@ public class Bee extends Animal implements NeutralMob, FlyingAnimal {
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++this.pollinatingTicks;
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if (this.pollinatingTicks > 600) {
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Bee.this.savedFlowerPos = null;
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- } else {
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+ } else if (Bee.this.savedFlowerPos != null) { // Paper - add null check since API can manipulate this
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Vec3 vec3d = Vec3.atBottomCenterOf(Bee.this.savedFlowerPos).add(0.0D, 0.6000000238418579D, 0.0D);
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if (vec3d.distanceTo(Bee.this.position()) > 1.0D) {
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