Paper/Spigot-Server-Patches/0377-Check-Drowned-for-Villager-Aggression-Config.patch
Shane Freeder 2828dd1c67 Revert "Don't update snapshot blockstates" (Fixes #1882)
CraftBukkit already checks that we're not trying to copy data
back to the same snapshot, reverting this fixes the ability to
properly update non-snapshot blockstates
2019-03-07 17:21:02 +00:00

23 lines
1.5 KiB
Diff

From b7a4b50fde9a7975ccacc28736b603b50700ca2d Mon Sep 17 00:00:00 2001
From: BillyGalbreath <Blake.Galbreath@GMail.com>
Date: Wed, 10 Oct 2018 21:22:44 -0500
Subject: [PATCH] Check Drowned for Villager Aggression Config
diff --git a/src/main/java/net/minecraft/server/EntityDrowned.java b/src/main/java/net/minecraft/server/EntityDrowned.java
index b861c623c..0e2b5ee74 100644
--- a/src/main/java/net/minecraft/server/EntityDrowned.java
+++ b/src/main/java/net/minecraft/server/EntityDrowned.java
@@ -28,7 +28,7 @@ public class EntityDrowned extends EntityZombie implements IRangedEntity {
this.goalSelector.a(7, new PathfinderGoalRandomStroll(this, 1.0D));
this.targetSelector.a(1, new PathfinderGoalHurtByTarget(this, true, new Class[] { EntityDrowned.class}));
this.targetSelector.a(2, new PathfinderGoalNearestAttackableTarget<>(this, EntityHuman.class, 10, true, false, new EntityDrowned.b(this)));
- this.targetSelector.a(3, new PathfinderGoalNearestAttackableTarget<>(this, EntityVillager.class, false));
+ if ( world.spigotConfig.zombieAggressiveTowardsVillager ) this.targetSelector.a(3, new PathfinderGoalNearestAttackableTarget<>(this, EntityVillager.class, false));
this.targetSelector.a(3, new PathfinderGoalNearestAttackableTarget<>(this, EntityIronGolem.class, true));
this.targetSelector.a(5, new PathfinderGoalNearestAttackableTarget<>(this, EntityTurtle.class, 10, true, false, EntityTurtle.bC));
}
--
2.21.0