Paper/patches/server/0824-Fix-ChunkSnapshot-isSectionEmpty-int-and-optimize-Pa.patch
2021-12-22 10:02:31 -08:00

45 lines
2.7 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
Date: Thu, 9 Dec 2021 00:08:11 -0800
Subject: [PATCH] Fix ChunkSnapshot#isSectionEmpty(int) and optimize
PalettedContainer copying by not using codecs
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftChunk.java b/src/main/java/org/bukkit/craftbukkit/CraftChunk.java
index db344e5b9f96f317a232304587e6b1673fc6067d..d51476ca2aad08a0dd93a2e772dd7750afc939dc 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftChunk.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftChunk.java
@@ -280,14 +280,17 @@ public class CraftChunk implements Chunk {
boolean[] sectionEmpty = new boolean[cs.length];
PalettedContainer<Biome>[] biome = (includeBiome || includeBiomeTempRain) ? new PalettedContainer[cs.length] : null;
- Registry<Biome> iregistry = this.worldServer.registryAccess().registryOrThrow(Registry.BIOME_REGISTRY);
- Codec<PalettedContainer<Biome>> biomeCodec = PalettedContainer.codec(iregistry, iregistry.byNameCodec(), PalettedContainer.Strategy.SECTION_BIOMES, iregistry.getOrThrow(Biomes.PLAINS), null); // Paper - Anti-Xray - Add preset biomes
for (int i = 0; i < cs.length; i++) {
- CompoundTag data = new CompoundTag();
- data.put("block_states", ChunkSerializer.BLOCK_STATE_CODEC.encodeStart(NbtOps.INSTANCE, cs[i].getStates()).get().left().get());
- sectionBlockIDs[i] = ChunkSerializer.BLOCK_STATE_CODEC.parse(NbtOps.INSTANCE, data.getCompound("block_states")).get().left().get();
+ // Paper start
+ sectionEmpty[i] = cs[i].hasOnlyAir(); // Paper - fix sectionEmpty array not being filled
+ if (!sectionEmpty[i]) {
+ sectionBlockIDs[i] = cs[i].getStates().copy(); // Paper - use copy instead of round tripping with codecs
+ } else {
+ sectionBlockIDs[i] = CraftChunk.emptyBlockIDs; // Paper - use cached instance for empty block sections
+ }
+ // Paper end
LevelLightEngine lightengine = chunk.level.getLightEngine();
DataLayer skyLightArray = lightengine.getLayerListener(LightLayer.SKY).getDataLayerData(SectionPos.of(x, i, z));
@@ -306,8 +309,7 @@ public class CraftChunk implements Chunk {
}
if (biome != null) {
- data.put("biomes", biomeCodec.encodeStart(NbtOps.INSTANCE, cs[i].getBiomes()).get().left().get());
- biome[i] = biomeCodec.parse(NbtOps.INSTANCE, data.getCompound("biomes")).get().left().get();
+ biome[i] = cs[i].getBiomes().copy(); // Paper - use copy instead of round tripping with codecs
}
}