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286bd1bfb5
- Port player chunk loader patch Makes the chunk system act as it did in 1.17, no additional tickets (and thus logic) to make a chunk ticking. Adds simulation distance API, deprecates old no-tick method. - More collision optimisations Ancient patch from tuinity that never could be pushed to master. - Fix Optimise ArraySetSorted#removeIf patch - Execute chunk tasks fairly for worlds while waiting for next tick - Port Replace ticket level propagator |
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1.14 | ||
1.15 | ||
1.16 | ||
1.17 | ||
1.18 | ||
0017-Configurable-speed-for-water-flowing-over-lava.patch | ||
0033-Generator-Settings.patch | ||
0035-Stop-updating-flowing-block-if-material-has-changed.patch | ||
0036-Fast-draining.patch | ||
0037-Send-absolute-position-the-first-time-an-entity-is-s.patch | ||
0097-Prevent-Waterflow-BlockFromToEvent-from-loading-chun.patch | ||
0115-Water-mobs-should-only-spawn-in-the-water.patch | ||
0123-SPIGOT-1401-Fix-dispenser-dropper-furnace-placement.patch | ||
0280-Configurable-Unrestricted-Signs.patch | ||
0532-Unload-leaked-Cached-Chunks.patch | ||
Scheduler-decompile-fixes.patch |