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The Paper method was chosen for deprecation because it was more restrictive in that it has an isGliding check.
31 lines
1.5 KiB
Diff
31 lines
1.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
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Date: Sun, 18 Sep 2022 13:10:18 -0400
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Subject: [PATCH] Add PrePlayerAttackEntityEvent
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diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java
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index 85799b95bab12b5a060246f20364e9440e56a3ed..f9a308490e1cd7745dc12369c6041f0ae9e0b1e1 100644
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--- a/src/main/java/net/minecraft/world/entity/player/Player.java
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+++ b/src/main/java/net/minecraft/world/entity/player/Player.java
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@@ -1245,8 +1245,17 @@ public abstract class Player extends LivingEntity {
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}
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public void attack(Entity target) {
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- if (target.isAttackable()) {
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- if (!target.skipAttackInteraction(this)) {
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+ // Paper start - PlayerAttackEntityEvent
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+ boolean willAttack = target.isAttackable() && !target.skipAttackInteraction(this); // Vanilla logic
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+ io.papermc.paper.event.player.PrePlayerAttackEntityEvent playerAttackEntityEvent = new io.papermc.paper.event.player.PrePlayerAttackEntityEvent(
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+ (org.bukkit.entity.Player) this.getBukkitEntity(),
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+ target.getBukkitEntity(),
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+ willAttack
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+ );
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+
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+ if (playerAttackEntityEvent.callEvent() && willAttack) { // Logic moved to willAttack local variable.
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+ {
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+ // Paper end
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float f = (float) this.getAttributeValue(Attributes.ATTACK_DAMAGE);
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float f1;
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