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bffb08c2f9
The Paper method was chosen for deprecation because it was more restrictive in that it has an isGliding check.
64 lines
3.0 KiB
Diff
64 lines
3.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Paul Sauve <paul@technove.co>
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Date: Sun, 9 May 2021 16:49:49 -0500
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Subject: [PATCH] Use array for gamerule storage
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diff --git a/src/main/java/net/minecraft/world/level/GameRules.java b/src/main/java/net/minecraft/world/level/GameRules.java
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index 1a72fc5368731be617f9cab72e9e756d5b2a27ee..6639902efb85b4f49f26ba5f90556fb871ef8a0e 100644
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--- a/src/main/java/net/minecraft/world/level/GameRules.java
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+++ b/src/main/java/net/minecraft/world/level/GameRules.java
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@@ -110,6 +110,7 @@ public class GameRules {
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public static final GameRules.Key<GameRules.BooleanValue> RULE_DO_VINES_SPREAD = GameRules.register("doVinesSpread", GameRules.Category.UPDATES, GameRules.BooleanValue.create(true));
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public static final GameRules.Key<GameRules.BooleanValue> RULE_ENDER_PEARLS_VANISH_ON_DEATH = GameRules.register("enderPearlsVanishOnDeath", GameRules.Category.PLAYER, GameRules.BooleanValue.create(true));
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private final Map<GameRules.Key<?>, GameRules.Value<?>> rules;
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+ private final GameRules.Value<?>[] gameruleArray; // Paper
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private static <T extends GameRules.Value<T>> GameRules.Key<T> register(String name, GameRules.Category category, GameRules.Type<T> type) {
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GameRules.Key<T> gamerules_gamerulekey = new GameRules.Key<>(name, category);
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@@ -128,17 +129,30 @@ public class GameRules {
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}
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public GameRules() {
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- this.rules = (Map) GameRules.GAME_RULE_TYPES.entrySet().stream().collect(ImmutableMap.toImmutableMap(Entry::getKey, (entry) -> {
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+ // Paper start - use this to ensure gameruleArray is initialized
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+ this((Map) GameRules.GAME_RULE_TYPES.entrySet().stream().collect(ImmutableMap.toImmutableMap(Entry::getKey, (entry) -> {
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return ((GameRules.Type) entry.getValue()).createRule();
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- }));
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+ })));
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+ // Paper end
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}
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private GameRules(Map<GameRules.Key<?>, GameRules.Value<?>> rules) {
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this.rules = rules;
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+
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+ // Paper start
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+ int arraySize = rules.keySet().stream().mapToInt(key -> key.gameRuleIndex).max().orElse(-1) + 1;
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+ GameRules.Value<?>[] values = new GameRules.Value[arraySize];
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+
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+ for (Entry<GameRules.Key<?>, GameRules.Value<?>> entry : rules.entrySet()) {
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+ values[entry.getKey().gameRuleIndex] = entry.getValue();
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+ }
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+
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+ this.gameruleArray = values;
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+ // Paper end
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}
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public <T extends GameRules.Value<T>> T getRule(GameRules.Key<T> key) {
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- return (T) this.rules.get(key); // CraftBukkit - decompile error
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+ return key == null ? null : (T) this.gameruleArray[key.gameRuleIndex]; // Paper
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}
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public CompoundTag createTag() {
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@@ -197,6 +211,10 @@ public class GameRules {
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}
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public static final class Key<T extends GameRules.Value<T>> {
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+ // Paper start
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+ private static int lastGameRuleIndex = 0;
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+ public final int gameRuleIndex = lastGameRuleIndex++;
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+ // Paper end
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final String id;
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private final GameRules.Category category;
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