Paper/patches/api/0398-Add-BlockLockCheckEvent.patch
Nassim Jahnke c0936a71bd
Updated Upstream (Bukkit/CraftBukkit/Spigot) (#9440)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
01aa02eb PR-858: Add LivingEntity#playHurtAnimation()
9421320f PR-884: Refinements to new ban API for improved compatibility and correctness
37a60b45 SPIGOT-6455, SPIGOT-7030, PR-750: Improve ban API
4eeb174b All smithing inventories are now the new smithing inventory
f2bb168e PR-880: Add methods to get/set FallingBlock CancelDrop
e7a807fa PR-879: Add Player#sendHealthUpdate()
692b8e96 SPIGOT-7370: Remove float value conversion in plugin.yml
2d033390 SPIGOT-7403: Add direct API for waxed signs
16a08373 PR-876: Add missing Raider API and 'no action ticks'

CraftBukkit Changes:
b60a95c8c PR-1189: Add LivingEntity#playHurtAnimation()
95c335c63 PR-1226: Fix VehicleEnterEvent not being called for certain entities
0a0fc3bee PR-1227: Refinements to new ban API for improved compatibility and correctness
0d0b1e5dc Revert bad change to PathfinderGoalSit causing all cats to sit
648196070 SPIGOT-6455, SPIGOT-7030, PR-1054: Improve ban API
31fe848d6 All smithing inventories are now the new smithing inventory
9a919a143 SPIGOT-7416: SmithItemEvent not firing in Smithing Table
9f64f0d22 PR-1221: Add methods to get/set FallingBlock CancelDrop
3be9ac171 PR-1220: Add Player#sendHealthUpdate()
c1279f775 PR-1209: Clean up various patches
c432e4397 Fix Raider#setCelebrating() implementation
504d96665 SPIGOT-7403: Add direct API for waxed signs
c68c1f1b3 PR-1216: Add missing Raider API and 'no action ticks'
85b89c3dd Increase outdated build delay

Spigot Changes:
9ebce8af Rebuild patches
64b565e6 Rebuild patches
2023-07-04 10:22:56 +02:00

243 lines
8.4 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Sat, 21 May 2022 20:59:56 -0700
Subject: [PATCH] Add BlockLockCheckEvent
diff --git a/src/main/java/io/papermc/paper/block/LockableTileState.java b/src/main/java/io/papermc/paper/block/LockableTileState.java
new file mode 100644
index 0000000000000000000000000000000000000000..f309961e0e96b6baacc4fe6d80dabd6c7c5d2e1d
--- /dev/null
+++ b/src/main/java/io/papermc/paper/block/LockableTileState.java
@@ -0,0 +1,11 @@
+package io.papermc.paper.block;
+
+import org.bukkit.Nameable;
+import org.bukkit.block.Lockable;
+import org.bukkit.block.TileState;
+
+/**
+ * Interface for tile entities that are lockable.
+ */
+public interface LockableTileState extends TileState, Lockable, Nameable {
+}
diff --git a/src/main/java/io/papermc/paper/event/block/BlockLockCheckEvent.java b/src/main/java/io/papermc/paper/event/block/BlockLockCheckEvent.java
new file mode 100644
index 0000000000000000000000000000000000000000..d298ebecaa6e0a4cdc273e326d1976d27efe0e32
--- /dev/null
+++ b/src/main/java/io/papermc/paper/event/block/BlockLockCheckEvent.java
@@ -0,0 +1,187 @@
+package io.papermc.paper.event.block;
+
+import com.google.common.base.Preconditions;
+import io.papermc.paper.block.LockableTileState;
+import net.kyori.adventure.sound.Sound;
+import net.kyori.adventure.text.Component;
+import org.bukkit.Nameable;
+import org.bukkit.block.Block;
+import org.bukkit.block.BlockState;
+import org.bukkit.block.Lockable;
+import org.bukkit.block.TileState;
+import org.bukkit.entity.Player;
+import org.bukkit.event.HandlerList;
+import org.bukkit.event.block.BlockEvent;
+import org.bukkit.inventory.ItemStack;
+import org.jetbrains.annotations.NotNull;
+import org.jetbrains.annotations.Nullable;
+
+import java.util.Objects;
+
+/**
+ * Called when the server tries to check the lock on a lockable tile entity.
+ * @see #setResult(Result) to change behavior
+ */
+public class BlockLockCheckEvent extends BlockEvent {
+
+ private static final HandlerList HANDLER_LIST = new HandlerList();
+
+ private final LockableTileState state;
+ private final Player player;
+ private ItemStack itemStack;
+ private Result result = Result.DEFAULT;
+ private Component lockedMessage;
+ private Sound lockedSound;
+
+ public BlockLockCheckEvent(final @NotNull Block block, final @NotNull LockableTileState state, final @NotNull Player player, final @NotNull Component lockedMessage, final @NotNull Sound lockedSound) {
+ super(block);
+ this.state = state;
+ this.player = player;
+ this.lockedMessage = lockedMessage;
+ this.lockedSound = lockedSound;
+ }
+
+ /**
+ * Gets the snapshot {@link LockableTileState} of the tile entity
+ * whose lock is being checked.
+ *
+ * @return the snapshot block state.
+ */
+ public @NotNull LockableTileState getBlockState() {
+ return this.state;
+ }
+
+ /**
+ * Get the player involved this lock check.
+ *
+ * @return the player
+ */
+ public @NotNull Player getPlayer() {
+ return this.player;
+ }
+
+ /**
+ * Gets the itemstack that will be used as the key itemstack. Initially
+ * this will be the item in the player's main hand but an override can be set
+ * with {@link #setKeyItem(ItemStack)}. Use {@link #isUsingCustomKeyItemStack()}
+ * to check if a custom key stack has been set.
+ *
+ * @return the item being used as the key item
+ * @see #isUsingCustomKeyItemStack()
+ */
+ public @NotNull ItemStack getKeyItem() {
+ return Objects.requireNonNullElseGet(this.itemStack, this.player.getInventory()::getItemInMainHand);
+ }
+
+ /**
+ * Sets the itemstack that will be used as the key item.
+ *
+ * @param stack the stack to use as a key (or null to fall back to the player's main hand item)
+ * @see #resetKeyItem() to clear a custom key item
+ */
+ public void setKeyItem(@NotNull ItemStack stack) {
+ Preconditions.checkNotNull(stack, "stack is null");
+ this.itemStack = stack;
+ }
+
+ /**
+ * Reset the key stack to the default (the player's main hand).
+ */
+ public void resetKeyItem() {
+ this.itemStack = null;
+ }
+
+ /**
+ * Checks if a custom key stack has been set.
+ *
+ * @return true if a custom key itemstack has been set
+ */
+ public boolean isUsingCustomKeyItemStack() {
+ return this.itemStack != null;
+ }
+
+ /**
+ * Gets the result of this event.
+ *
+ * @return the result
+ * @see #setResult(Result)
+ */
+ public @NotNull Result getResult() {
+ return this.result;
+ }
+
+ /**
+ * Gets the result of this event. {@link org.bukkit.event.Event.Result#DEFAULT} is the default
+ * allowing the vanilla logic to check the lock of this block. Set to {@link org.bukkit.event.Event.Result#ALLOW}
+ * or {@link org.bukkit.event.Event.Result#DENY} to override that behavior.
+ * <p>
+ * Setting this to {@link org.bukkit.event.Event.Result#ALLOW} bypasses the spectator check.
+ *
+ * @param result the result of this event
+ */
+ public void setResult(@NotNull Result result) {
+ this.result = result;
+ }
+
+ /**
+ * Shorthand method to set the {@link #getResult()} to {@link org.bukkit.event.Event.Result#DENY},
+ * the locked message and locked sound.
+ *
+ * @param lockedMessage the message to show if locked (or null for none)
+ * @param lockedSound the sound to play if locked (or null for none)
+ */
+ public void denyWithMessageAndSound(@Nullable Component lockedMessage, @Nullable Sound lockedSound) {
+ this.result = Result.DENY;
+ this.lockedMessage = lockedMessage;
+ this.lockedSound = lockedSound;
+ }
+
+ /**
+ * Gets the locked message that will be sent if the
+ * player cannot open the block.
+ *
+ * @return the locked message (or null if none)
+ */
+ public @Nullable Component getLockedMessage() {
+ return this.lockedMessage;
+ }
+
+ /**
+ * Sets the locked message that will be sent if the
+ * player cannot open the block.
+ *
+ * @param lockedMessage the locked message (or null for none)
+ */
+ public void setLockedMessage(@Nullable Component lockedMessage) {
+ this.lockedMessage = lockedMessage;
+ }
+
+ /**
+ * Gets the locked sound that will play if the
+ * player cannot open the block.
+ *
+ * @return the locked sound (or null if none)
+ */
+ public @Nullable Sound getLockedSound() {
+ return this.lockedSound;
+ }
+
+ /**
+ * Sets the locked sound that will play if the
+ * player cannot open the block.
+ *
+ * @param lockedSound the locked sound (or null for none)
+ */
+ public void setLockedSound(@Nullable Sound lockedSound) {
+ this.lockedSound = lockedSound;
+ }
+
+ @Override
+ public @NotNull HandlerList getHandlers() {
+ return HANDLER_LIST;
+ }
+
+ public static @NotNull HandlerList getHandlerList() {
+ return HANDLER_LIST;
+ }
+}
diff --git a/src/main/java/org/bukkit/block/Beacon.java b/src/main/java/org/bukkit/block/Beacon.java
index 7d212c409035ccb8b22d4ffc322b4a1aea367627..79c04b840adb768f7a38e95a82f79287f42681f5 100644
--- a/src/main/java/org/bukkit/block/Beacon.java
+++ b/src/main/java/org/bukkit/block/Beacon.java
@@ -11,7 +11,7 @@ import org.jetbrains.annotations.Nullable;
/**
* Represents a captured state of a beacon.
*/
-public interface Beacon extends TileState, Lockable, Nameable {
+public interface Beacon extends io.papermc.paper.block.LockableTileState { // Paper
/**
* Returns the list of players within the beacon's range of effect.
diff --git a/src/main/java/org/bukkit/block/Container.java b/src/main/java/org/bukkit/block/Container.java
index bc06199f0a1cc43e0bdfd5b11fa170badd46e180..a67ee0cb0cd2cbab8dab375e2fe44168c250bcb7 100644
--- a/src/main/java/org/bukkit/block/Container.java
+++ b/src/main/java/org/bukkit/block/Container.java
@@ -8,7 +8,7 @@ import org.jetbrains.annotations.NotNull;
/**
* Represents a captured state of a container block.
*/
-public interface Container extends TileState, BlockInventoryHolder, Lockable, Nameable {
+public interface Container extends io.papermc.paper.block.LockableTileState, BlockInventoryHolder { // Paper
/**
* Gets the inventory of the block represented by this block state.