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2a2d9fb508
1) Removed "Regen" mode of Dupe UUID resolver, forced safe. Some servers who updated before we had safe mode added still had this value. There's really no reason to keep this mode, as we've seen that vanilla triggers this often and 99.9999999% of cases will be an actual duplicate that needs to be deleted. 2) Made Vanilla Debug messages about dupe UUIDs and dupe uuid resolve messages only show up if the debug.entities flag is on. This will stop server owners from panicing from seeing these logs, and stop opening bug reports on this, only for us to tell you "don't worry about it". 3) Avoid adding entities to world that are already added to world. This can be triggered by anything that causes an entity to be added to the world during the chunk load process, such as chunk conversions. Issue #1544 was a case of this. 4) Removed debug warning about ExpiringMap. Nothing more I know to do about this anyways. We recover from it, stop warning to reduce noise of issues to us.
67 lines
2.4 KiB
Diff
67 lines
2.4 KiB
Diff
From ce4a54b81b3545127196bf2b77497aad6773f94f Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sat, 29 Sep 2018 01:18:16 -0400
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Subject: [PATCH] Fix Sending Chunks to Client
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Vanilla has some screwy logic that doesn't send a chunk until
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it has been post processed. This is an issue as post processing
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doesn't occur until all neighbor chunks have been loaded.
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This can reduce view distance while generating terrain, but also
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cause bugs where chunks are never sent to the client.
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This fix always sends chunks to the client, and simply updates
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the client anytime post processing is triggered with the new chunk data.
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diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
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index 2ecac57a81..4258b1200a 100644
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--- a/src/main/java/net/minecraft/server/Chunk.java
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+++ b/src/main/java/net/minecraft/server/Chunk.java
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@@ -1205,7 +1205,7 @@ public class Chunk implements IChunkAccess {
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}
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public boolean isReady() {
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- return this.C.a(ChunkStatus.POSTPROCESSED);
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+ return true; // Paper - Always send chunks
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}
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public boolean v() {
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@@ -1471,6 +1471,13 @@ public class Chunk implements IChunkAccess {
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this.h.clear();
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this.a(ChunkStatus.POSTPROCESSED);
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this.m.a(this);
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+ // Paper start - resend chunk after post process
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+ PlayerChunk playerChunk = ((WorldServer) world).getPlayerChunkMap().getChunk(locX, locZ);
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+ if (playerChunk != null) {
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+ playerChunk.done = false;
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+ playerChunk.sendAll();
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+ }
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+ // Paper end
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}
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}
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diff --git a/src/main/java/net/minecraft/server/PlayerChunk.java b/src/main/java/net/minecraft/server/PlayerChunk.java
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index aabd107fe1..dd89f305d2 100644
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--- a/src/main/java/net/minecraft/server/PlayerChunk.java
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+++ b/src/main/java/net/minecraft/server/PlayerChunk.java
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@@ -23,7 +23,7 @@ public class PlayerChunk {
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private int dirtyCount;
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private int h;
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private long i;
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- private boolean done;
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+ boolean done; // Paper - package-private
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// CraftBukkit start - add fields
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// You know the drill, https://hub.spigotmc.org/stash/projects/SPIGOT/repos/craftbukkit/browse
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@@ -158,6 +158,7 @@ public class PlayerChunk {
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}
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}
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+ public boolean sendAll() { return b(); } // Paper - OBFHELPER
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public boolean b() {
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if (this.done) {
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return true;
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--
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2.19.0
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