Paper/Spigot-Server-Patches/0191-Enforce-Sync-Chunk-Unloads.patch
Aikar 094bb03a37
Optimize Hoppers
- Lots of itemstack cloning removed. Only clone if the item is actually moved
- Return true when a plugin cancels inventory move item event instead of false, as false causes pulls to cycle through all items.
  However, pushes do not exhibit the same behavior, so this is not something plugins could of been relying on.
- Add option (Default on) to cooldown hoppers when they fail to move an item due to full inventory
- Skip subsequent InventoryMoveItemEvents if a plugin does not use the item after first event fire for an iteration
2018-02-12 23:26:02 -05:00

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Diff

From e1c5bbdef8f6afe22c6d095ee8cbfde7b895af45 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sat, 7 Jan 2017 16:06:44 -0500
Subject: [PATCH] Enforce Sync Chunk Unloads
Unloading Chunks async is extremely dangerous. This will force it to main
the same way we handle async chunk loads.
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
index 2e78cd8cf..4ffe0d208 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
@@ -245,6 +245,7 @@ public class CraftWorld implements World {
}
private boolean unloadChunk0(int x, int z, boolean save) {
+ Boolean result = MCUtil.ensureMain("Unload Chunk", () -> { // Paper - Ensure never async
net.minecraft.server.Chunk chunk = world.getChunkProviderServer().getChunkIfLoaded(x, z);
if (chunk == null) {
return true;
@@ -252,6 +253,7 @@ public class CraftWorld implements World {
// If chunk had previously been queued to save, must do save to avoid loss of that data
return world.getChunkProviderServer().unloadChunk(chunk, chunk.mustSave || save);
+ }); return result != null ? result : false; // Paper - Ensure never async
}
public boolean regenerateChunk(int x, int z) {
--
2.16.1